Published on in Vol 8, No 3 (2020): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/19037, first published
.

Journals
- Suppan M, Catho G, Robalo Nunes T, Sauvan V, Perez M, Graf C, Pittet D, Harbarth S, Abbas M, Suppan L. A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”. JMIR Serious Games 2020;8(4):e24986 View
- Gaspar J, Lage E, Silva F, Mineiro É, Oliveira I, Oliveira I, Souza R, Gusmão J, De Souza C, Reis Z. A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study. JMIR Serious Games 2020;8(4):e25226 View
- Dias S, Diniz J, Konstantinidis E, Savvidis T, Zilidou V, Bamidis P, Grammatikopoulou A, Dimitropoulos K, Grammalidis N, Jaeger H, Stadtschnitzer M, Silva H, Telo G, Ioakeimidis I, Ntakakis G, Karayiannis F, Huchet E, Hoermann V, Filis K, Theodoropoulou E, Lyberopoulos G, Kyritsis K, Papadopoulos A, Depoulos A, Trivedi D, Chaudhuri R, Klingelhoefer L, Reichmann H, Bostantzopoulou S, Katsarou Z, Iakovakis D, Hadjidimitriou S, Charisis V, Apostolidis G, Hadjileontiadis L. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease. Frontiers in Psychology 2021;11 View
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- Roba J, Kuppens T, Janssens L, Smeets A, Manshoven S, Struyven K. Serious Games in Secondary Education to Introduce Circular Economy: Experiences With the Game EcoCEO. Frontiers in Sustainability 2021;2 View
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- Mahboobeh D, Dias S, Khandoker A, Hadjileontiadis L. Machine Learning-Based Analysis of Digital Movement Assessment and ExerGame Scores for Parkinson's Disease Severity Estimation. Frontiers in Psychology 2022;13 View
- Derks S, Willemen A, Sterkenburg P. Improving adaptive and cognitive skills of children with an intellectual disability and/or autism spectrum disorder: Meta-analysis of randomised controlled trials on the effects of serious games. International Journal of Child-Computer Interaction 2022;33:100488 View
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- Bressler M, Merk J, Gohlke T, Kayali F, Daigeler A, Kolbenschlag J, Prahm C. A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study. JMIR Serious Games 2024;12:e54193 View
- Bunt L, Greeff J, Taylor E. Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework. JMIR Serious Games 2024;12:e48099 View
- Mitchell G, Rainey D, Healy M, Anderson T, Stark P, Kalu F, Monaghan C, Linden M. Employing a serious game intervention to promote adolescent school children’s perceptions of nursing and midwifery professions. BMC Nursing 2024;23(1) View
- Retz C, Klotzbier T, Ghellal S, Schott N. CIEMER in action: from development to application of a co-creative, interdisciplinary exergame design process in XR. Frontiers in Virtual Reality 2024;5 View
- Hashim J, Campelo A, Doyle-Baker P, Cossich V, Katz L. Comparison between six-week exergaming, conventional balance and no exercise training program on older adults’ balance and gait speed. International Journal of Computer Science in Sport 2024;23(1):93 View
- Chen G, Li C. The Impact of Web Game-Based Teaching Method on the Academic Performance of Students Majoring in Computer Science Department in a Vocational College in Chengdu. International Journal of Sociologies and Anthropologies Science Reviews 2024;4(3):595 View
- Craig S, Barry H, Carter G, Stark P, Mitchell G, Clarke S, Wilson C. Evaluation of a dementia awareness game for health professions students in Northern Ireland: a pre-/post-test study. BMC Medical Education 2024;24(1) View
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- Shang J, Zhang Y, Zeng J. Trade-off or complement? An exploratory study on students’ game behavior and learning behavior in a math spatial educational game. Interactive Learning Environments 2024:1 View
- Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
- Papoutsi C, Drigas A, Skianis C, Skordoulis C, Pappas M. “The Park of Emotions”: A Serious Game for the Development of Emotional Intelligence in Children. Applied Sciences 2024;14(14):6067 View
- Kokkinen K, Malinen K, Sevon E, Hämäläinen R, Rönkä A. Online Game-Based Parental Groups: The Experiences of First-Time Expectant Parents. The Journal of Perinatal Education 2024;33(3):113 View
- Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
- Sarasmita M, Lee Y, Chan F, Chen H. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Journal of Medical Internet Research 2024;26:e49692 View
- Dill S, Müller P, Caserman P, Göbel S, Hoog Antink C, Tregel T. Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications. JMIR Serious Games 2024;12:e52153 View
- Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A mobile serious game about diabetes self-management: Design and evaluation. Heliyon 2024;10(18):e37755 View
- Solarino S, Musacchio G, Eva E, Anzidei M, De Lucia M. Inundation: A Gaming App for a Sustainable Approach to Sea Level Rise. Sustainability 2024;16(18):7987 View
- Nabong E, Opdyke A. Designing serious games to advance climate change adaptation. Environmental Research Communications 2024;6(9):091501 View
- Walsh O, Linehan C, Ryan C. Is there evidence that playing games promotes social skills training for autistic children and youth?. Autism 2025;29(2):329 View
- Liang Z, Melcer E, Khotchasing K, Chen S, Hwang D, Hoang N. The Role of Relevance in Shaping Perceptions of Sleep Hygiene Games Among University Students: Mixed Methods Study. JMIR Serious Games 2024;12:e64063 View
- Noorbehbahani F, Fung K, Oyibo K. Current State of Serious Games in Human Trafficking: Evaluation, Gaps, and Future Research Directions. Multimodal Technologies and Interaction 2024;8(11):95 View
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- Ulrich L, Carmassi G, Garelli P, Lo Presti G, Ramondetti G, Marullo G, Innocente C, Vezzetti E. SIGNIFY: Leveraging Machine Learning and Gesture Recognition for Sign Language Teaching Through a Serious Game. Future Internet 2024;16(12):447 View
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- Hoffmann K, Wiemeyer J, Martin-Niedecken A, Oliveira R. Physical and motivational effects of Exergames in healthy adults—A scoping review. PLOS ONE 2025;20(2):e0312287 View
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- Béraud-Peigné N, Perrot A, Maillot P. Active Video Games Training for Older Adults: Comparative Study of User Experience, Workload, Pleasure, and Intensity. JMIR Serious Games 2025;13:e67314 View
- Tchimino J, Maas B, van Dijk B, Murgia A, van der Sluis C, Bongers R. Effects of game design characteristics of a virtual reality serious game for upper-limb prosthesis control training on motor learning. Frontiers in Rehabilitation Sciences 2025;6 View
- Wang P, Liu L, Huang Q, Kong Z, Wu Y, Tan Y. Frameworks, methods and indicators for evaluating serious games in nursing education: a scoping review. Nurse Education in Practice 2025;87:104448 View
- Benammi D, Bouazzi O, Massik A, Jaouhar S, Saadi R, Toujami Z, Rharib O, Oumokhtar B. Serious games as pedagogical tools: impact on medical learning at the faculty of Fez . Journal of Advanced Pharmacy Education and Research 2025;15(3):34 View
- Moura T, Civardi J, Silva M, Berretta L, Carvalho S. IsoPuzzle: Development and Evaluation of an Ethno-Educational Serious Game. Journal on Interactive Systems 2025;16(1):473 View
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Books/Policy Documents
- Gaytán-Lugo L. Digital Pedagogies and the Transformation of Language Education. View
- Mateus De Oro C, Jabba Molinares D, María Erazo Coronado A, M. Campis Carrillo R. Pedagogy - Challenges, Recent Advances, New Perspectives, and Applications. View
- Cutumisu M, Ghoman S, Schmölzer G. Handbook of Research on Promoting Economic and Social Development Through Serious Games. View
- Wankmüller F, Graulich D, Rochholz F, Fiene C, Siegmund A. Digitale Bildung für nachhaltige Entwicklung. View
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- Sonnberger J, Bruder R. E-Learning im digitalen Zeitalter. View
- Anderie L. Games Industry Management. View
- Tondorf D, Hounsell M. Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030. View
- Veldhuizen-Ochodničanová E, Cotton R, Putney C, Brennan M, Haahr M. Serious Games. View
- Arlt F, Arlt H. Gamification of Life and the Gaming Society. View
- Körner K, Muczczek P, Knickrehm J. Games and Learning Alliance. View
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- Zhang B, Taranikanti V. The Future of Television and Video Industry. View
- Dai Y, Zhang J. Integrating Technology in Problem-Solving Educational Practices. View
- Schnitzer B, Caserman P, Korn O. Serious Games. View
- Camilleri R, Camilleri V. Proceedings of the Future Technologies Conference (FTC) 2024, Volume 2. View
- Körner K, Fink E, Steiner A, Chupakhin J, da Silva G. Games and Learning Alliance. View
- Tataris T, Xinogalos S. Games and Learning Alliance. View
- Razo-Guevara D, Román-Godínez I, Salido-Ruiz R, Alfaro-Cortés H, Santos Arce S, Torres-Ramos S. XLVII Mexican Conference on Biomedical Engineering. View
- Chung J, Azam A, Xie Y, Li S, Huang L, Cai Y. Virtual and Augmented Reality Technology-Enhanced Learning. View
- Ganiti-Roumeliotou E, Pandria N, Dias S, Hadjileontiadis L, Bamidis P. Technology and Innovation in Learning, Teaching and Education. View
- Hugo O, Göbel S. Serious Games. View
- Parmentier H, Sanchez E. Serious Games. View
- Bonetti F, Gabrielaitis L, Bassanelli S, Gini F, Chambers P, Belliato R, Carvajal I, ‘Oz’ Buruk O, Romanzi V. Engineering Educational Games for a Sustainable Society. View
- Hebbel-Seeger A. Hochschullehre lernen, verstehen und gestalten. View
Conference Proceedings
- Asgari A. 2021 International Serious Games Symposium (ISGS). Impact Assessment as a new horizon for assessing the game's intervention: A framework for the impact assessment of educational games View
- Mansouri B, Roozkhosh A, Farbeh H. 2021 International Serious Games Symposium (ISGS). A Survey on Implementations of Adaptive AI in Serious Games for Enhancing Player Engagement View
- Yang G, Chen Y, Chen Y, Fan Z, Zhang H, Wei X. 2022 Eleventh International Conference of Educational Innovation through Technology (EITT). Using Serious Games to Teach Preschool Addition and Subtraction: The Difference Between Two Kinds of Embodied Interactive Games View
- Pontes P, De Oliveira L, De Souza D, Costa F, Miranda F, Eliasquevici M, Seruffo M. 2023 International Wireless Communications and Mobile Computing (IWCMC). ChaGame: A Serious Game for Educational Information About Chagas Disease in the Brazilian Amazon View
- Zhao Y, Pan J, Dong Y, Dong T, Wang G, Ying F, Shen Q, Cao J. Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Language Urban Odyssey: A Serious Game for Enhancing Second Language Acquisition through Large Language Models View
- Lin A, Cheng F. 2024 5th International Conference on Computer Science, Engineering, and Education (CSEE). Virtual Reality Game for Science Education View
- Sayeg-Sánchez G, Rodríguez-Dobarganes P, Rodríguez-Paz M, Curiel-Olivares G. 2024 IEEE Global Engineering Education Conference (EDUCON). Development of Lean Thinking Through the Use of a Card Game View
- Porco I, Rizza M, Pica A, G. Solinas S, Picerno P, Croce U. 2024 IEEE Gaming, Entertainment, and Media Conference (GEM). Performing a Throw in Mixed Reality: A Validation Study View
- Ramalho B, Vicente M, Escobar H, Gama S, Carnide F, Baptista F, Diniz J, Hadjileontiadis L, Dias S. 2024 IEEE 22nd Mediterranean Electrotechnical Conference (MELECON). “The Kite” Breathing Serious Game: Agile Co-Design for Psoriatic Arthritis View
- Daiiani M, Sweetser P. 2024 IEEE Conference on Games (CoG). Eco-Game Design Lessons for Climate Communication: Augmenting Players’ Environmentalism View
- Fornós S, Beier S. Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play. A Game Design Approach to Failure to Enhance Learning Games View
- Silva G, Fontana M, Nepomuceno V. Anais do XXIII Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2024). ARENA REEE: Estratégia Gamificada de Ensino e Aprendizagem Sobre Gestão de Resíduos de Equipamento Eletroeletrônico View
- Lu T, Chen Y, Chang C. 2024 4th International Conference on Social Sciences and Intelligence Management (SSIM 2024). Serious Game Design Integrating Design–Play–Experience Framework: Digital Interactive Experience Exploring Ecology of Palaeoloxodon View
- Jan M, Lewis L, C C, Ramdhan D. 2025 International Conference on Computer Science and Software Engineering (CSASE). Exploring Usability and Educational Impact of Serious Games for Indonesian Sign Language System (SIBI) View
- Lin W. Proceeding of the 2024 8th International Conference on Education and E-Learning. Serious Game Design and Evaluation Through Prototyping: A Case Study of Developing a Virtual Reality Serious Game for Vocational Education and Training View
- Ramalho B, Vicente M, Escobar H, Gama S, Diniz J, Charisis V, Hajileontiadis L, Dias S. Proceedings of the 11th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion. Developing Sensorimotor Art Games for Psoriatic Arthritis using Agile Storyboarding and Game Co-Design Processes View
- Kratchanov I. 2025 International Conference on Computer Systems and Technologies (CompSysTech). A Gameplay Model for a Serious Game to Reduce Library Anxiety View
