Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/19037, first published .
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance

Quality Criteria for Serious Games: Serious Part, Game Part, and Balance

Quality Criteria for Serious Games: Serious Part, Game Part, and Balance

Journals

  1. Suppan M, Catho G, Robalo Nunes T, Sauvan V, Perez M, Graf C, Pittet D, Harbarth S, Abbas M, Suppan L. A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”. JMIR Serious Games 2020;8(4):e24986 View
  2. Gaspar J, Lage E, Silva F, Mineiro É, Oliveira I, Oliveira I, Souza R, Gusmão J, De Souza C, Reis Z. A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study. JMIR Serious Games 2020;8(4):e25226 View
  3. Dias S, Diniz J, Konstantinidis E, Savvidis T, Zilidou V, Bamidis P, Grammatikopoulou A, Dimitropoulos K, Grammalidis N, Jaeger H, Stadtschnitzer M, Silva H, Telo G, Ioakeimidis I, Ntakakis G, Karayiannis F, Huchet E, Hoermann V, Filis K, Theodoropoulou E, Lyberopoulos G, Kyritsis K, Papadopoulos A, Depoulos A, Trivedi D, Chaudhuri R, Klingelhoefer L, Reichmann H, Bostantzopoulou S, Katsarou Z, Iakovakis D, Hadjidimitriou S, Charisis V, Apostolidis G, Hadjileontiadis L. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease. Frontiers in Psychology 2021;11 View
  4. Temprado J. Can Exergames Be Improved to Better Enhance Behavioral Adaptability in Older Adults? An Ecological Dynamics Perspective. Frontiers in Aging Neuroscience 2021;13 View

Books/Policy Documents

  1. Gaytán-Lugo L. Digital Pedagogies and the Transformation of Language Education. View