Published on in Vol 8, No 4 (2020): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18528, first published .
Using Serious Games for Antismoking Health Campaigns: Experimental Study

Using Serious Games for Antismoking Health Campaigns: Experimental Study

Using Serious Games for Antismoking Health Campaigns: Experimental Study

Journals

  1. Engelbrecht H, van der Laan L, van Enschot R, Krahmer E. The Role of Agency and Threat Immediacy in Interactive Digital Narrative Fear Appeals for the Prevention of Excessive Alcohol Use: Randomized Controlled Trial. JMIR Serious Games 2022;10(2):e32218 View
  2. Kim J, Song H, Merrill Jr. K, Jung Y, Kwon R. If You Quit Smoking, This Could Happen to You: Investigating Framing and Modeling Effects in an Anti-Smoking Serious Game. International Journal of Human–Computer Interaction 2022;38(8):730 View
  3. Kim S, Wilson P, Abraham O. Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review. JMIR Serious Games 2024;12:e58724 View
  4. Goodwin J, Finn J, Dowling M, Pearson L, Gough R. Can Media Influence People’s Career Choices? A Systematic Review. Australian Journal of Career Development 2025;34(2):134 View

Conference Proceedings

  1. Al Fauzan M, Hidayah I, Ferdiana R, Iskandar F. 2024 International Conference on Information Technology and Computing (ICITCOM). Evaluation of Narrative in Serious Games as an Educational Strategy on the Dangers of Smoking in Junior High School Students View
  2. Azhar Iskandar F, Hidayah I, Ferdiana R, Nurul Indra Al Fauzan M. 2024 International Conference on Information Technology and Computing (ICITCOM). Design Mechanics and Gameplay using LM-GM of a Serious Game for Preventing Smoking in Teenagers View