Published on in Vol 8, No 4 (2020): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/19968, first published
.
![Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study](https://asset.jmir.pub/assets/24ea80f041aae90b4a7a19f712c819af.png 480w,https://asset.jmir.pub/assets/24ea80f041aae90b4a7a19f712c819af.png 960w,https://asset.jmir.pub/assets/24ea80f041aae90b4a7a19f712c819af.png 1920w,https://asset.jmir.pub/assets/24ea80f041aae90b4a7a19f712c819af.png 2500w)
1 Institute of Communication, Culture, Information and Technology, University of Toronto Mississauga, Mississauga, ON, Canada
2 School of Information Technology, Carleton University, Ottawa, ON, Canada
3 Faculty of Computer Science, Dalhousie University, Halifax, NS, Canada