Published on in Vol 8, No 4 (2020): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/19968, first published
.
Journals
- Carlier S, Naessens V, De Backere F, De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study. JMIR Serious Games 2023;11:e40054 View
- Islam M, Lee S, Harden S, Lim S. Effects of vibrotactile feedback on yoga practice. Frontiers in Sports and Active Living 2022;4 View
- Zappatore M, Longo A, Martella A, Di Martino B, Esposito A, Gracco S. Semantic models for IoT sensing to infer environment–wellness relationships. Future Generation Computer Systems 2023;140:1 View
- Sun Y, Zhou J, Ji M, Pei L, Wang Z. Development and Evaluation of Health Recommender Systems: Systematic Scoping Review and Evidence Mapping. Journal of Medical Internet Research 2023;25:e38184 View
- Islas-Cota E, Gutierrez-Garcia J, Acosta C, Rodríguez L. A systematic review of intelligent assistants. Future Generation Computer Systems 2022;128:45 View
- Xu L, Shi H, Shen M, Ni Y, Zhang X, Pang Y, Yu T, Lian X, Yu T, Yang X, Li F. The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review. JMIR mHealth and uHealth 2022;10(2):e27794 View
- Liu X, Gao B, Suleiman B, You H, Ma Z, Liu Y, Anaissi A. Privacy-Preserving Personalized Fitness Recommender System P 3 FitRec : A Multi-level Deep Learning Approach. ACM Transactions on Knowledge Discovery from Data 2023;17(6):1 View
- Izountar Y, Benbelkacem S, Otmane S, Khababa A, Masmoudi M, Zenati N. VR-PEER: A Personalized Exer-Game Platform Based on Emotion Recognition. Electronics 2022;11(3):455 View
- Venkatachalam P, Ray S. How do context-aware artificial intelligence algorithms used in fitness recommender systems? A literature review and research agenda. International Journal of Information Management Data Insights 2022;2(2):100139 View
- Chaudhari S, Ghanvatkar S, Kankanhalli A. Personalization of Intervention Timing for Physical Activity: Scoping Review. JMIR mHealth and uHealth 2022;10(2):e31327 View
- Cavallo F, Toumazou C, Li-Jessen N. Personalised lifestyle recommendations for type 2 diabetes: Design and simulation of a recommender system on UK Biobank Data. PLOS Digital Health 2023;2(8):e0000333 View
- Chan G, Arya A, Orji R, Zhao Z, Whitehead A. Increasing motivation in social exercise games: personalising gamification elements to player type. Behaviour & Information Technology 2024;43(11):2608 View
- Rehman U, Abbasi A, Ting D, Hassan M, Khair N. Exploring the Impact of Gamified Experiences on User Engagement in Fitness Apps: A GAMEFULQUEST Perspective. IEEE Transactions on Engineering Management 2024;71:3613 View
- Chan G, Nwagu C, Odenigbo I, Alslaity A, Orji R. The Shape of Mobile Health: A Systematic Review of Health Visualization on Mobile Devices. International Journal of Human–Computer Interaction 2024:1 View
- Felfernig A, Wundara M, Tran T, Le V, Lubos S, Polat-Erdeniz S. Sports recommender systems: overview and research directions. Journal of Intelligent Information Systems 2024;62(4):1125 View
- Kirchner-Krath J, Altmeyer M, Schürmann L, Kordyaka B, Morschheuser B, Klock A, Nacke L, Hamari J, von Korflesch H. Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design. International Journal of Human-Computer Studies 2024;190:103314 View
- Coppens I, De Pessemier T, Martens L. Exploring the added effect of three recommender system techniques in mobile health interventions for physical activity: a longitudinal randomized controlled trial. User Modeling and User-Adapted Interaction 2024;34(5):1835 View
- Ariño-Mateo E, García-Carretero J, Alonso-Rodríguez I, Olmos-Raya E. Gamified Physical Exercise and Mental Health. Salud, Ciencia y Tecnología 2024;4:1063 View
- Lurz M, Prommegger B, Krcmar H. Oh, Won’t You Stay with Me? A Literature Review on Motivational Features in MHealth Apps. Procedia Computer Science 2024;239:1238 View
- Odenigbo I, Alslaity A, Chan G, Orji R. AR Dancee: An Augmented Reality-Based Mobile Persuasive Intervention for Promoting Physical Activity Through Dancing. International Journal of Human–Computer Interaction 2024:1 View
- Liu M, Kong A, Lau N, Feng Z, Liu X. Basketball self-evaluation matrix: discrepancy between self-confidence and decision-making performance on psychological profiling of players. Frontiers in Sports and Active Living 2024;6 View
- Lange-Nawka D, Wünsche B, Thompson S. That's the way I (dis-)like it! - Effect of Gamer Types and Competitiveness in VR Exergaming. Proceedings of the ACM on Human-Computer Interaction 2024;8(CHI PLAY):1 View
- Yu S, Peng X. Wearable Sensor-Based Exercise Monitoring System for Higher Education Students Using a Multi-Attribute Fuzzy Evaluation Model. IEEE Access 2024;12:177412 View
Books/Policy Documents
- Ulmer T, Baldauf M. Human-Computer Interaction. User Experience and Behavior. View
- Torres-Toukoumidis A, Vintimilla-León D, De-Santis A, Cárdenas-Tapia J, Mäeots M. Communication and Applied Technologies. View
- Chan G, Alslaity A, Reen J, Anukem S, Orji R. Persuasive Technology. View
- Dalponte Ayastuy M, Fernández A, Torres D. HCI in Games. View
- Lurz M, Prommegger B, Böhm M, Krcmar H. Human-Computer Interaction. View
- Alslaity A, Oyebode O, Vassileva J, Orji R. A Human-Centered Perspective of Intelligent Personalized Environments and Systems. View
- Huang L, Deng C, Hoffman J, Hadi Mogavi R, Kim J, Hui P. HCI in Games. View