Published on in Vol 8, No 4 (2020): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/19968, first published
.

Journals
- Carlier S, Naessens V, De Backere F, De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study. JMIR Serious Games 2023;11:e40054 View
- Islam M, Lee S, Harden S, Lim S. Effects of vibrotactile feedback on yoga practice. Frontiers in Sports and Active Living 2022;4 View
- Zappatore M, Longo A, Martella A, Di Martino B, Esposito A, Gracco S. Semantic models for IoT sensing to infer environment–wellness relationships. Future Generation Computer Systems 2023;140:1 View
- Sun Y, Zhou J, Ji M, Pei L, Wang Z. Development and Evaluation of Health Recommender Systems: Systematic Scoping Review and Evidence Mapping. Journal of Medical Internet Research 2023;25:e38184 View
- Islas-Cota E, Gutierrez-Garcia J, Acosta C, Rodríguez L. A systematic review of intelligent assistants. Future Generation Computer Systems 2022;128:45 View
- Xu L, Shi H, Shen M, Ni Y, Zhang X, Pang Y, Yu T, Lian X, Yu T, Yang X, Li F. The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review. JMIR mHealth and uHealth 2022;10(2):e27794 View
- Liu X, Gao B, Suleiman B, You H, Ma Z, Liu Y, Anaissi A. Privacy-Preserving Personalized Fitness Recommender System P 3 FitRec : A Multi-level Deep Learning Approach. ACM Transactions on Knowledge Discovery from Data 2023;17(6):1 View
- Izountar Y, Benbelkacem S, Otmane S, Khababa A, Masmoudi M, Zenati N. VR-PEER: A Personalized Exer-Game Platform Based on Emotion Recognition. Electronics 2022;11(3):455 View
- Venkatachalam P, Ray S. How do context-aware artificial intelligence algorithms used in fitness recommender systems? A literature review and research agenda. International Journal of Information Management Data Insights 2022;2(2):100139 View
- Chaudhari S, Ghanvatkar S, Kankanhalli A. Personalization of Intervention Timing for Physical Activity: Scoping Review. JMIR mHealth and uHealth 2022;10(2):e31327 View
- Cavallo F, Toumazou C, Li-Jessen N. Personalised lifestyle recommendations for type 2 diabetes: Design and simulation of a recommender system on UK Biobank Data. PLOS Digital Health 2023;2(8):e0000333 View
- Chan G, Arya A, Orji R, Zhao Z, Whitehead A. Increasing motivation in social exercise games: personalising gamification elements to player type. Behaviour & Information Technology 2024;43(11):2608 View
- Rehman U, Abbasi A, Ting D, Hassan M, Khair N. Exploring the Impact of Gamified Experiences on User Engagement in Fitness Apps: A GAMEFULQUEST Perspective. IEEE Transactions on Engineering Management 2024;71:3613 View
- Chan G, Nwagu C, Odenigbo I, Alslaity A, Orji R. The Shape of Mobile Health: A Systematic Review of Health Visualization on Mobile Devices. International Journal of Human–Computer Interaction 2025;41(2):1154 View
- Felfernig A, Wundara M, Tran T, Le V, Lubos S, Polat-Erdeniz S. Sports recommender systems: overview and research directions. Journal of Intelligent Information Systems 2024;62(4):1125 View
- Kirchner-Krath J, Altmeyer M, Schürmann L, Kordyaka B, Morschheuser B, Klock A, Nacke L, Hamari J, von Korflesch H. Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design. International Journal of Human-Computer Studies 2024;190:103314 View
- Coppens I, De Pessemier T, Martens L. Exploring the added effect of three recommender system techniques in mobile health interventions for physical activity: a longitudinal randomized controlled trial. User Modeling and User-Adapted Interaction 2024;34(5):1835 View
- Ariño-Mateo E, García-Carretero J, Alonso-Rodríguez I, Olmos-Raya E. Gamified Physical Exercise and Mental Health. Salud, Ciencia y Tecnología 2024;4:1063 View
- Lurz M, Prommegger B, Krcmar H. Oh, Won’t You Stay with Me? A Literature Review on Motivational Features in MHealth Apps. Procedia Computer Science 2024;239:1238 View
- Odenigbo I, Alslaity A, Chan G, Orji R. AR Dancee: An Augmented Reality-Based Mobile Persuasive Intervention for Promoting Physical Activity Through Dancing. International Journal of Human–Computer Interaction 2025;41(11):6765 View
- Liu M, Kong A, Lau N, Feng Z, Liu X. Basketball self-evaluation matrix: discrepancy between self-confidence and decision-making performance on psychological profiling of players. Frontiers in Sports and Active Living 2024;6 View
- Lange-Nawka D, Wünsche B, Thompson S. That's the way I (dis-)like it! - Effect of Gamer Types and Competitiveness in VR Exergaming. Proceedings of the ACM on Human-Computer Interaction 2024;8(CHI PLAY):1 View
- Yu S, Peng X. Wearable Sensor-Based Exercise Monitoring System for Higher Education Students Using a Multi-Attribute Fuzzy Evaluation Model. IEEE Access 2024;12:177412 View
- Yao J, Song D, Xiao T, Zhao J. Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Method. JMIR Serious Games 2025;13:e66793 View
- Xu H, Wu Y. Reversing the dark side of gamification: a study of the influence of interpersonal interaction gamification on ethical behaviour. Behaviour & Information Technology 2025:1 View
- Başaran S, Taqi A. A Fuzzy DEMATEL-Based User-Centric Design Evaluation of Gamified Recommender Systems. Applied Sciences 2025;15(21):11456 View
- Szymanski M, Keyaerts S, Conati C, De Croon R, Vanden Abeele V, Verbert K. Designing and Personalising Hybrid Health Explanations for Lay Users. ACM Transactions on Interactive Intelligent Systems 2025 View
Books/Policy Documents
- Ulmer T, Baldauf M. Human-Computer Interaction. User Experience and Behavior. View
- Torres-Toukoumidis A, Vintimilla-León D, De-Santis A, Cárdenas-Tapia J, Mäeots M. Communication and Applied Technologies. View
- Chan G, Alslaity A, Reen J, Anukem S, Orji R. Persuasive Technology. View
- Dalponte Ayastuy M, Fernández A, Torres D. HCI in Games. View
- Lurz M, Prommegger B, Böhm M, Krcmar H. Human-Computer Interaction. View
- Alslaity A, Oyebode O, Vassileva J, Orji R. A Human-Centered Perspective of Intelligent Personalized Environments and Systems. View
- Huang L, Deng C, Hoffman J, Hadi Mogavi R, Kim J, Hui P. HCI in Games. View
- Ara J, Sik-Lanyi C. Technology for Inclusion and Participation for All: Recent Achievements and Future Directions. View
Conference Proceedings
- Izountar Y, Benbelkacem S, Otmane S, Khababa A, Zenati N, Masmoudi M. 2021 International Conference on Artificial Intelligence for Cyber Security Systems and Privacy (AI-CSP). Towards an adaptive Virtual Reality Serious Game System for Motor Rehabilitation based on Facial Emotion Recognition View
- Krath J, Altmeyer M, Tondello G, Nacke L. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale View
- Altarriba Bertran F, Buruk O, Spors V, Hamari J. Proceedings of the 2023 ACM Designing Interactive Systems Conference. Playful Inspiration for a New Wave of Joyful Forest Technology View
- Seo S, Yoo S, Jang Y. Proceedings of the 30th International Conference on Intelligent User Interfaces. A Prompt Chaining Framework for Long-Term Recall in LLM-Powered Intelligent Assistant View
- Alves P, Neto J, Lima J, Silva J, Conceição L, Marreiros G. Proceedings of the Nineteenth ACM Conference on Recommender Systems. Travel Together, Play Together: Gamifying a Group Recommender System for Tourism View
- Srivastava P, Chan G, Nkwo M, Orji R. 2025 IEEE Conference on Serious Games and Applications for Health (SeGAH). Motivating Physical Activity Through Location-Based Augmented Reality Exergames: A Review of Trends and Design Opportunities View
