Published on in Vol 8, No 4 (2020): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/22007, first published
.

Journals
- Goumopoulos C, Drakakis E, Gklavakis D. Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly. Computers 2023;12(3):52 View
- Chen M, Tsai C. The Effectiveness of a Thanks, Sorry, Love, and Farewell Board Game in Older People in Taiwan: A Quasi-Experimental Study. International Journal of Environmental Research and Public Health 2022;19(5):3146 View
- Niedderer K, Holthoff-Detto V, van Rompay T, Karahanoğlu A, Ludden G, Almeida R, Durán R, Aguado Y, Lim J, Smith T, Harrison D, Craven M, Gosling J, Orton L, Tournier I. This is Me: Evaluation of a boardgame to promote social engagement, wellbeing and agency in people with dementia through mindful life-storytelling. Journal of Aging Studies 2022;60:100995 View
- Marto A, Gonçalves A. Augmented Reality Games and Presence: A Systematic Review. Journal of Imaging 2022;8(4):91 View
- Kim J, Saguna S, Åhlund C. Acceptability of a Health Care App With 3 User Interfaces for Older Adults and Their Caregivers: Design and Evaluation Study. JMIR Human Factors 2023;10:e42145 View
- Fong B, Yee H, NG T, Law V. The use of technology for online learning among older adults in Hong Kong. International Review of Education 2022;68(3):389 View
- Wu Y, Chao S. The Effects of a Beauty Program on Self-Perception of Aging and Depression among Community-Dwelling Older Adults in an Agricultural Area in Taiwan. Healthcare 2023;11(10):1377 View
- Feng S, He W, Zhang X, Billinghurst M, Wang S. A comprehensive survey on AR-enabled local collaboration. Virtual Reality 2023;27(4):2941 View
- Mikhailova V, Conde M, Döring N. “Like a Virtual Family Reunion”: Older Adults Defining Requirements for an Augmented Reality Communication System. Information 2024;15(1):52 View
- Kim J, Saguna S, Åhlund C. The Effects of Augmented Reality Companion on User Engagement in Energy Management Mobile App. Applied Sciences 2024;14(7):2671 View
- Liu Y, Zhang C, Zhao J, Han T. The Effect of a Reminiscence Therapy-Based Hybrid Board Game on Anxiety and Loneliness Levels in Older Adults: An Experimental Study. Games for Health Journal 2024;13(2):120 View
- Bodner E, Segev A, Chernitsky R, Barak Y. Playing Kioku Reduces Loneliness in Older Adults: A Pilot Study. Games for Health Journal 2024;13(6):428 View
- Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
- Hsiao W, Chen C, Chen P, Hou W. Investigating the effects of different game-based learning on the health care knowledge and emotions for middle-aged and older adults. Interactive Learning Environments 2025;33(3):2313 View
- Guardabassi V, Manoni E, Di Massimo M, Cirilli E, Maranesi A, Nicolini P. Aging with board games: fostering well-being in the older population. Frontiers in Psychology 2024;15 View
- Huang C, Huang S, Chen Y, Chang C, Chien H, Chang Y, Huang K, Guo J. Applicability of the decomposed theory of planned behavior for the evaluation of community-dwelling older adults’ acceptance in continuous usage of robot-assisted board games for cognitive training. DIGITAL HEALTH 2025;11 View
- Wu C, Yeh P, Huang K, Hu H. Factors influencing seniors’ adoption of augmented reality cognitive training games: An extended TAM with moderating effects of participants’ attributes using a PLS-SEM approach. Educational Gerontology 2025:1 View
- Wu X, Chen Y, Guo M. Game Design for Older Adults: A Bibliometric Review of Trends and Future Directions. International Journal of Human–Computer Interaction 2025:1 View
- Chang L, Dattilo J, Huang F. Digital leisure and psychological well-being in later life: Examining roles of active-constructive responses and gratitude. Geriatric Nursing 2025;64:103423 View
- Vergara-Villegas O, Cruz-Sánchez V, Rubín-Alvarado A, Gante-Díaz S, Cruz-Vazquez J, Areyzaga-Mendizábal B, Montiel-Pérez J, Sossa-Azuela J, Huerta-Trujillo I, Romero-Herrera R. A Study to Determine the Feasibility of Combining Mobile Augmented Reality and an Automatic Pill Box to Support Older Adults’ Medication Adherence. Computers 2025;14(10):421 View
Books/Policy Documents
- Wang L, Lee I. Human Aspects of IT for the Aged Population. Technology in Everyday Living. View
- Ortet C, Costa L, Veloso A. Human Aspects of IT for the Aged Population. View
- Ramachandran A, Bassi S, Sinha A. Improving Healthcare Quality and Patient Engagement. View
- Ling J, Huang N, Lei Q, Li D, Ou Yang L. HCI International 2024 – Late Breaking Papers. View
Conference Proceedings
- Mikhailova V, Gerhardt C, Kunert C, Schwandt T, Weidner F, Broll W, Döring N. 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR). Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience View
- Waldraff J, Eichhorn C, Plecher D. 2025 IEEE Conference on Games (CoG). NutricARe - An Augmented Reality Serious Game to Educate Type 2 Diabetics During Hospital Stays View
- Silva E, Araújo C, Silva Júnior J. Anais do XXIV Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2025). Métodos de Game Design Aplicados a Jogos de Tabuleiro: Uma Revisão Sistemática View
