Published on in Vol 8, No 4 (2020): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/22007, first published .
A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study

A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study

A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study

Authors of this article:

Yen-Fu Chen1 Author Orcid Image ;   Sylvia Janicki1 Author Orcid Image

Journals

  1. Goumopoulos C, Drakakis E, Gklavakis D. Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly. Computers 2023;12(3):52 View
  2. Chen M, Tsai C. The Effectiveness of a Thanks, Sorry, Love, and Farewell Board Game in Older People in Taiwan: A Quasi-Experimental Study. International Journal of Environmental Research and Public Health 2022;19(5):3146 View
  3. Niedderer K, Holthoff-Detto V, van Rompay T, Karahanoğlu A, Ludden G, Almeida R, Durán R, Aguado Y, Lim J, Smith T, Harrison D, Craven M, Gosling J, Orton L, Tournier I. This is Me: Evaluation of a boardgame to promote social engagement, wellbeing and agency in people with dementia through mindful life-storytelling. Journal of Aging Studies 2022;60:100995 View
  4. Marto A, Gonçalves A. Augmented Reality Games and Presence: A Systematic Review. Journal of Imaging 2022;8(4):91 View
  5. Kim J, Saguna S, Åhlund C. Acceptability of a Health Care App With 3 User Interfaces for Older Adults and Their Caregivers: Design and Evaluation Study. JMIR Human Factors 2023;10:e42145 View
  6. Fong B, Yee H, NG T, Law V. The use of technology for online learning among older adults in Hong Kong. International Review of Education 2022;68(3):389 View
  7. Wu Y, Chao S. The Effects of a Beauty Program on Self-Perception of Aging and Depression among Community-Dwelling Older Adults in an Agricultural Area in Taiwan. Healthcare 2023;11(10):1377 View
  8. Feng S, He W, Zhang X, Billinghurst M, Wang S. A comprehensive survey on AR-enabled local collaboration. Virtual Reality 2023;27(4):2941 View
  9. Mikhailova V, Conde M, Döring N. “Like a Virtual Family Reunion”: Older Adults Defining Requirements for an Augmented Reality Communication System. Information 2024;15(1):52 View
  10. Kim J, Saguna S, Åhlund C. The Effects of Augmented Reality Companion on User Engagement in Energy Management Mobile App. Applied Sciences 2024;14(7):2671 View
  11. Liu Y, Zhang C, Zhao J, Han T. The Effect of a Reminiscence Therapy-Based Hybrid Board Game on Anxiety and Loneliness Levels in Older Adults: An Experimental Study. Games for Health Journal 2024;13(2):120 View
  12. Bodner E, Segev A, Chernitsky R, Barak Y. Playing Kioku Reduces Loneliness in Older Adults: A Pilot Study. Games for Health Journal 2024;13(6):428 View
  13. Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
  14. Hsiao W, Chen C, Chen P, Hou W. Investigating the effects of different game-based learning on the health care knowledge and emotions for middle-aged and older adults. Interactive Learning Environments 2024:1 View
  15. Guardabassi V, Manoni E, Di Massimo M, Cirilli E, Maranesi A, Nicolini P. Aging with board games: fostering well-being in the older population. Frontiers in Psychology 2024;15 View

Books/Policy Documents

  1. Wang L, Lee I. Human Aspects of IT for the Aged Population. Technology in Everyday Living. View
  2. Ortet C, Costa L, Veloso A. Human Aspects of IT for the Aged Population. View
  3. Ramachandran A, Bassi S, Sinha A. Improving Healthcare Quality and Patient Engagement. View
  4. Ling J, Huang N, Lei Q, Li D, Ou Yang L. HCI International 2024 – Late Breaking Papers. View