Published on in Vol 8, No 4 (2020): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25226, first published .
A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study

A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study

A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study

Journals

  1. Suppan M, Abbas M, Catho G, Stuby L, Regard S, Achab S, Harbarth S, Suppan L. Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(3):e27443 View
  2. Yap K, Heng Tan S, Yap K. Students’ Perceptions of an In-house Developed Multiplayer Online Role-playing Serious Game for Learning of 21st Century Skills – a Cross Sectional Study. International Journal of Digital Health 2021;1(1):6 View
  3. Bin K, Higa N, da Silva J, Quagliano D, Hangai R, Cobello-Júnior V, Pereira A, Carneiro-D’Albuquerque L, Carrilho F, Wen C, Ono S. Building an outpatient telemedicine care pilot using Scrum-like framework within a medical residency program. Clinics 2021;76:e2795 View
  4. Su J, Yang Y, Weng T, Li M, Wang C. A web-based serious game about self-protection for COVID-19 prevention: Development and usability testing. Comunicar 2021;29(69):91 View
  5. Bikbov B, Tettamanti M, Bikbov A, D’Avanzo B, Galbussera A, Nobili A, Calamandrei G, Candini V, Starace F, Zarbo C, de Girolamo G, Acuti Martellucci C. Willingness to share contacts in case of COVID-19 positivity–predictors of collaboration resistance in a nation-wide Italian survey. PLOS ONE 2022;17(9):e0274902 View
  6. Chen D, Bucchiarone A, Lv Z. MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits?. Games and Culture 2022;17(5):679 View
  7. Dadaczynski K, Tolks D, Wrona K, Mc Call T, Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection. Frontiers in Public Health 2023;11 View
  8. Ishak S, Din R, Othman N, Gabarre S, Hasran U. Rethinking the Ideology of Using Digital Games to Increase Individual Interest in STEM. Sustainability 2022;14(8):4519 View
  9. Kermavnar T, Visch V, Desmet P. Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games. JMIR Serious Games 2023;11:e41766 View
  10. Martínez-Miranda J, Espinosa-Curiel I. Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review. JMIR Serious Games 2022;10(3):e39086 View
  11. Tang W, Ng T, Wong J, Ho C. The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review. Journal of Medical Internet Research 2022;24(8):e39527 View
  12. Carlier S, Naessens V, De Backere F, De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study. JMIR Serious Games 2023;11:e40054 View
  13. Suppan M, Stuby L, Harbarth S, Fehlmann C, Achab S, Abbas M, Suppan L. Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study. JMIR Serious Games 2021;9(4):e33003 View
  14. Kokol P. Agile Software Development in Healthcare: A Synthetic Scoping Review. Applied Sciences 2022;12(19):9462 View
  15. Mulchandani D, Orji R, Yan Z. Socially-Oriented Persuasive Game to Promote Disease Awareness and Prevention. Human Behavior and Emerging Technologies 2022;2022:1 View
  16. Burlacu M, Coman C, Bularca M. Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic. Sustainability 2023;15(8):6476 View
  17. Sit S, Lai A, Wong H, Hung K, Wang M, Ho S, Lam T. Gamified Strength Recognition and Quiz to Enhance COVID-19 Prevention, Knowledge, Behaviors, and Family Well-Being. Games for Health Journal 2024;13(3):172 View
  18. Bunt L, Greeff J, Taylor E. Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework. JMIR Serious Games 2024;12:e48099 View
  19. Sun X, Li T, Miao K, Zhang M, Ren X. InfecBlock: Investigating the Effects of a Tower-Defense Serious Game for Increasing Epidemic-Related Health Literacy. International Journal of Human–Computer Interaction 2024:1 View
  20. Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A mobile serious game about diabetes self-management: Design and evaluation. Heliyon 2024;10(18):e37755 View
  21. Amir Mehmood M, Tahir B. Humkinar: Construction of a Large Scale Web Repository and Information System for Low Resource Urdu Language. IEEE Access 2024;12:128404 View

Books/Policy Documents

  1. Satu M, Mizan K, Jerin S, Whaiduzzaman M, Barros A, Ahmed K, Moni M. Applied Intelligence and Informatics. View
  2. Estevam L, Cruz de Oliveira L, Costa F, Seruffo M. Handbook of Research on Gamification Dynamics and User Experience Design. View
  3. Kötter J, Mainka A. Digital Economy. Emerging Technologies and Business Innovation. View
  4. Nazari E. Digital Innovation for Healthcare in COVID-19 Pandemic: Strategies and Solutions. View
  5. Ning G, Daggett Q, Perivolaris A, Kapralos B, Quevedo A, Collins K, Kanev K, Dubrowski A. New Realities, Mobile Systems and Applications. View
  6. Melo L, Requena O, Echenique C, Ticona W. Cybernetics and Control Theory in Systems. View