Published on in Vol 9, No 1 (2021): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/23302, first published
.
![Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework](https://asset.jmir.pub/assets/cc845968a8c052accfcaa4d496e0a90b.png 480w,https://asset.jmir.pub/assets/cc845968a8c052accfcaa4d496e0a90b.png 960w,https://asset.jmir.pub/assets/cc845968a8c052accfcaa4d496e0a90b.png 1920w,https://asset.jmir.pub/assets/cc845968a8c052accfcaa4d496e0a90b.png 2500w)
1 Department of General Practice, Monash University, Notting Hill, Australia
2 Department of Mathematics, Moreton Bay College, Brisbane, Australia
3 Monash Centre for Health Research and Implementation, Monash University, Clayton, Australia
*these authors contributed equally