Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data
Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data
Soichiro Ide
1
* , PhD ;
Miharu Nakanishi
2
* , PhD ;
Syudo Yamasaki
2
, PhD ;
Kazutaka Ikeda
1
* , PhD ;
Shuntaro Ando
3
, MD, PhD ;
Mariko Hiraiwa-Hasegawa
4
, PhD ;
Kiyoto Kasai
3
, MD, PhD ;
Atsushi Nishida
2
* , PhD
1
Addictive Substance Project, Tokyo Metropolitan Institute of Medical Science, Tokyo, Japan
2
Research Center for Social Science & Medicine, Tokyo Metropolitan Institute of Medical Science, Tokyo, Japan
3
Graduate School of Medicine, University of Tokyo, Tokyo, Japan
4
School of Advanced Science, SOKENDAI (Graduate University for Advanced Studies), Kanagawa, Japan
*these authors contributed equally
Corresponding Author:
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Atsushi Nishida, PhD
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Research Center for Social Science & Medicine
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Tokyo Metropolitan Institute of Medical Science
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2-1-6 Kamikitazawa
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Setagaya-ku
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Tokyo, 156-8506
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Japan
-
Phone:
81 3-5316-2298
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Email: nishida-at@igakuken.or.jp