Published on in Vol 9, No 1 (2021): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/23886, first published .
Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data

Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data

Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data

JMIR Serious Games: Adolescent Problem Gaming and Loot Box Purchasing in Video #Games: Cross-sectional Observationa… https://t.co/82G9vt8qEF

2:06 PM · Feb 09, 2021

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Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Populat… https://t.co/9cZmmJeaIF

11:40 AM · Feb 10, 2021

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Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Populat… https://t.co/u46dYX45uA

12:36 AM · Feb 11, 2021

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Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Populat… https://t.co/42J6PHq12p

3:28 PM · Mar 03, 2021

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JMIR Serious Games: Adolescent Problem Gaming and Loot Box Purchasing in Video #Games: Cross-sectional Observationa… https://t.co/cTf8WTVJmk

10:57 PM · Mar 03, 2021

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#VideoGames Adolescent Problem Gaming &Loot Box Purchasing in Video Games: cross-sectional Observational Study Usin… https://t.co/N245WUHZpu

9:50 AM · Mar 04, 2021

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Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Populat… https://t.co/5DjLFoHUwP

11:36 AM · Apr 03, 2021

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Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Populat… https://t.co/p6O9dG6Z0b

7:49 PM · Apr 18, 2021

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