Published on in Vol 9, No 1 (2021): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/23886, first published
.
![Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data](https://asset.jmir.pub/assets/6a6ace9eeb0c8b24553ab1c68ad4b89b.png 480w,https://asset.jmir.pub/assets/6a6ace9eeb0c8b24553ab1c68ad4b89b.png 960w,https://asset.jmir.pub/assets/6a6ace9eeb0c8b24553ab1c68ad4b89b.png 1920w,https://asset.jmir.pub/assets/6a6ace9eeb0c8b24553ab1c68ad4b89b.png 2500w)
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