Published on in Vol 9, No 1 (2021): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/23886, first published
.
![Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data](https://asset.jmir.pub/assets/6a6ace9eeb0c8b24553ab1c68ad4b89b.png 480w,https://asset.jmir.pub/assets/6a6ace9eeb0c8b24553ab1c68ad4b89b.png 960w,https://asset.jmir.pub/assets/6a6ace9eeb0c8b24553ab1c68ad4b89b.png 1920w,https://asset.jmir.pub/assets/6a6ace9eeb0c8b24553ab1c68ad4b89b.png 2500w)
Journals
- Syahrivar J, Chairy C, Juwono I, Gyulavári T. Pay to play in freemium mobile games: a compensatory mechanism. International Journal of Retail & Distribution Management 2022;50(1):117 View
- Yokomitsu K, Irie T, Shinkawa H, Tanaka M. Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review. Current Addiction Reports 2021;8(4):481 View
- Shinkawa H, Irie T, Tanaka M, Yokomitsu K. Psychosocial Adjustment and Mental Distress Associated With In-Game Purchases Among Japanese Junior High School Students. Frontiers in Psychology 2021;12 View
- Hong J, Wang J, Qu W, Chen H, Song J, Zhang M, Zhao Y, Tan S. Development and Internal Validation of a Model for Predicting Internet Gaming Disorder Risk in Adolescents and Children. Frontiers in Psychiatry 2022;13 View
- Forsström D, Chahin G, Savander S, Mentzoni R, Gainsbury S. Measuring loot box consumption and negative consequences: Psychometric investigation of a Swedish version of the Risky Loot Box Index. Addictive Behaviors Reports 2022;16:100453 View
- Montiel I, Basterra-González A, Machimbarrena J, Ortega-Barón J, González-Cabrera J, Potenza M. Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling. PLOS ONE 2022;17(1):e0263177 View
- Primi C, Sanson F, Vecchiato M, Serra E, Donati M. Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy. Frontiers in Psychology 2022;13 View
- González-Cabrera J, Basterra-González A, Ortega-Barón J, Caba-Machado V, Díaz-López A, Pontes H, Machimbarrena J. Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study. Computers in Human Behavior 2023;143:107685 View
- Leahy D. Rocking the Boat: Loot Boxes in Online Digital Games, the Regulatory Challenge, and the EU’s Unfair Commercial Practices Directive. Journal of Consumer Policy 2022;45(3):561 View
- Hing N, Russell A, King D, Rockloff M, Browne M, Newall P, Greer N. Not all games are created equal: Adolescents who play and spend money on simulated gambling games show greater risk for gaming disorder. Addictive Behaviors 2023;137:107525 View
- D’Amico N, Drummond A, de Salas K, Lewis I, Waugh C, Bannister B, Sauer J. No effect of short term exposure to gambling like reward systems on post game risk taking. Scientific Reports 2022;12(1) View
- González-Cabrera J, Basterra-González A, Montiel I, Calvete E, Pontes H, Machimbarrena J. Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder. Computers in Human Behavior 2022;126:107012 View
- Van der Westhuizen E, Carnelley M. Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad. Potchefstroom Electronic Law Journal 2023;26 View
- Hing N, Lole L, Thorne H, Sproston K, Hodge N, Rockloff M. ‘It Doesn’t Give Off the Gambling Vibes … It Just Feels Like a Part of the Game’: Adolescents’ Experiences and Perceptions of Simulated Gambling While Growing Up. International Journal of Mental Health and Addiction 2023 View
- Díaz-López A, Caba-Machado V, Machimbarrena J, Ortega-Barón J, Pérez-Rodríguez P, González-Cabrera J. Dysfunctional risks of the internet and their overlap in the different stages of adolescence. Cyberpsychology: Journal of Psychosocial Research on Cyberspace 2024;18(1) View