Published on in Vol 9, No 1 (2021): Jan-Mar

Preprints (earlier versions) of this paper are available at, first published .
Serious Games for Improving Technical Skills in Medicine: Scoping Review

Serious Games for Improving Technical Skills in Medicine: Scoping Review

Serious Games for Improving Technical Skills in Medicine: Scoping Review


  1. Cohen T, Anger J, Kanji F, Zamudio J, DeForest E, Lusk C, Avenido R, Yoshizawa C, Bartkowicz S, Nemeth L, Catchpole K. A Novel Approach for Engagement in Team Training in High-Technology Surgery: The Robotic-Assisted Surgery Olympics. Journal of Patient Safety 2022;18(6):570 View
  2. Olgers T, van Os J, Bouma H, ter Maaten J. The validation of a serious game for teaching ultrasound skills. The Ultrasound Journal 2022;14(1) View
  3. Anders S, Steen A, Müller T, Krause W, Sanwald A, Raupach T, Ondruschka B, Krebs O. Adventure Legal Medicine: a free online serious game for supplementary use in undergraduate medical education. International Journal of Legal Medicine 2023;137(2):545 View
  4. Zeng M, Cai Y, Cao J, He Q, Wang X, Lu Y, Liang H, Xu D, Liao J. The Agreement Between Virtual Patient and Unannounced Standardized Patient Assessments in Evaluating Primary Health Care Quality: Multicenter, Cross-sectional Pilot Study in 7 Provinces of China. Journal of Medical Internet Research 2022;24(12):e40082 View
  5. Karol D, Shaylor R, Fiszer E, Weiniger C. Serious games as an innovative learning tool at a medical conference to teach medical knowledge and crisis resource management. European Journal of Anaesthesiology 2023;40(2):143 View
  6. Kao C, Chien L, Wang M, Tang J, Huang P, Chuang C, Shih C. The development of new remote technologies in disaster medicine education: A scoping review. Frontiers in Public Health 2023;11 View
  7. Minrui Z, Yiyuan C, Jin C, Qianyu H, Xiaohui W, Yun L, Huijuan L, Xu D, Liao J. The Agreement Between Virtual Patients and Unannounced Standardized Patients in Evaluating Primary Healthcare Quality: A Multicentred, Cross-Sectional Study in Seven Provinces of China. SSRN Electronic Journal 2022 View
  8. Mulder T, van de Velde T, Dokter E, Boekestijn B, Olgers T, Bauer M, Hierck B. Unravelling the skillset of point-of-care ultrasound: a systematic review. The Ultrasound Journal 2023;15(1) View
  9. Schwarzkopf S, Distler M, Welsch T, Krause-Jüttler G, Weitz J, Kolbinger F. Case-Based Serious Gaming for Complication Management in Colorectal and Pancreatic Surgery: Prospective Observational Study. JMIR Serious Games 2023;11:e44708 View
  10. Olgers T, Rozendaal J, van Weringh S, van de Vliert R, Laros R, Bouma H, ter Maaten J. Teaching point-of-care ultrasound using a serious game: a randomized controlled trial. BMC Medical Education 2023;23(1) View
  11. Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View

Books/Policy Documents

  1. Kharbech S, Abinahed J, Aboumarzouk O, El Ansari W, Al Ansari A, Balakrishnan S. Artificial Intelligence, Big Data, Blockchain and 5G for the Digital Transformation of the Healthcare Industry. View