Published on in Vol 9, No 1 (2021): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/24151, first published
.
Journals
- Liu Z, He Z, Yuan J, Lin H, Fu C, Zhang Y, Wang N, Li G, Bu J, Chen M, Jia J. Application of Immersive Virtual-Reality-Based Puzzle Games in Elderly Patients with Post-Stroke Cognitive Impairment: A Pilot Study. Brain Sciences 2022;13(1):79 View
- Nitsan G, Baharav S, Tal-Shir D, Shakuf V, Ben-David B. Speech Processing as a Far-Transfer Gauge of Serious Games for Cognitive Training in Aging: Randomized Controlled Trial of Web-Based Effectivate Training. JMIR Serious Games 2022;10(3):e32297 View
- Kim S, Park J, Choi H, Loeser M, Ryu H, Seo K. Digital Marker for Early Screening of Mild Cognitive Impairment Through Hand and Eye Movement Analysis in Virtual Reality Using Machine Learning: First Validation Study. Journal of Medical Internet Research 2023;25:e48093 View
- Naeini A, Mahdipour A, Dorri R. Using Eye Tracking to Measure Overall Usability of Online Grocery Shopping Websites. International Journal of Mobile Computing and Multimedia Communications 2023;14(1):1 View
- Calvo-Morata A, Freire M, Martínez-Ortiz I, Fernández-Manjón B. Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. IEEE Access 2022;10:107703 View
Books/Policy Documents
- Akshay S, Bhargav B, Amudha J. Pattern Recognition and Machine Intelligence. View