Published on in Vol 9, No 1 (2021): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/24151, first published
.

Journals
- Liu Z, He Z, Yuan J, Lin H, Fu C, Zhang Y, Wang N, Li G, Bu J, Chen M, Jia J. Application of Immersive Virtual-Reality-Based Puzzle Games in Elderly Patients with Post-Stroke Cognitive Impairment: A Pilot Study. Brain Sciences 2022;13(1):79 View
- Nitsan G, Baharav S, Tal-Shir D, Shakuf V, Ben-David B. Speech Processing as a Far-Transfer Gauge of Serious Games for Cognitive Training in Aging: Randomized Controlled Trial of Web-Based Effectivate Training. JMIR Serious Games 2022;10(3):e32297 View
- Kim S, Park J, Choi H, Loeser M, Ryu H, Seo K. Digital Marker for Early Screening of Mild Cognitive Impairment Through Hand and Eye Movement Analysis in Virtual Reality Using Machine Learning: First Validation Study. Journal of Medical Internet Research 2023;25:e48093 View
- Naeini A, Mahdipour A, Dorri R. Using Eye Tracking to Measure Overall Usability of Online Grocery Shopping Websites. International Journal of Mobile Computing and Multimedia Communications 2023;14(1):1 View
- Calvo-Morata A, Freire M, Martínez-Ortiz I, Fernández-Manjón B. Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. IEEE Access 2022;10:107703 View
- Gatcho A, Manuel J, Sarasua R. Eye tracking research on readers’ interactions with multimodal texts: a mini-review. Frontiers in Communication 2024;9 View
- Bipp T, Wee S, Walczok M, Hansal L. The Relationship Between Game-Related Assessment and Traditional Measures of Cognitive Ability—A Meta-Analysis. Journal of Intelligence 2024;12(12):129 View
- Guimarães A, Lin F, Panizzutti R, Turnbull A. Effective engagement in computerized cognitive training for older adults. Ageing Research Reviews 2025;104:102650 View
- Vitturi B, Nerdal P, Maetzler W. Collection of the digital data from the neurological examination. npj Digital Medicine 2025;8(1) View
- Ghaderi A, Saghafi F. Relationships Between Pilot Gaze Patterns and Control Lapses in Challenging Instrument Approach Flight. The International Journal of Aerospace Psychology 2025;35(4):185 View
- TAKEUCHI H, KAMAKURA Y, OHSUGA M. Non-contact Sensing for VDT Worker State Assessment (Part 2). The Japanese Journal of Ergonomics 2025;61(3):190 View
- Chung S, An J, Paik J, An S. Digital Games for Cognitive Enhancement in Healthy Older Adults: A Scoping Review. Games for Health Journal 2025 View
Books/Policy Documents
- Akshay S, Bhargav B, Amudha J. Pattern Recognition and Machine Intelligence. View
