Published on in Vol 9, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/26808, first published .
Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study

Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study

Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study

Journals

  1. Donati M, Guido C, De Meo G, Spalice A, Sanson F, Beccari C, Primi C. Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms. International Journal of Environmental Research and Public Health 2021;18(12):6642 View
  2. Çevik O, Koçak O, Younis M, Çevik E. The Mediating Role of Gaming Disorder in the Effect of Narcissism on Happiness in Children. International Journal of Environmental Research and Public Health 2021;18(13):7137 View
  3. Kim D, Lee J. Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020. International Journal of Environmental Research and Public Health 2021;18(14):7275 View
  4. ZHU S, ZHUANG Y, LEE P, WONG P. The changes of suicidal ideation status among young people in Hong Kong during COVID-19: A longitudinal survey. Journal of Affective Disorders 2021;294:151 View
  5. Alimoradi Z, Lotfi A, Lin C, Griffiths M, Pakpour A. Estimation of Behavioral Addiction Prevalence During COVID-19 Pandemic: A Systematic Review and Meta-analysis. Current Addiction Reports 2022;9(4):486 View
  6. Lam Y, Cheng C. Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study. International Journal of Environmental Research and Public Health 2022;19(10):5880 View
  7. Kim D, Lee J, Nam J. Latent Profile of Internet and Internet Game Usage Among South Korean Adolescents During the COVID-19 Pandemic. Frontiers in Psychiatry 2021;12 View
  8. Kuchler M, Beckmann S, Habig C, Heid K, Rademaker A, Quilling E. Well-Being during the Pandemic–Insights from a Rapid Review on the Mental Health of Disadvantaged Youth and Young Adults. Sustainability 2022;14(19):12730 View
  9. Ali A, Al-Amer R, Atout M, Ali T, Mansour A, Khatatbeh H, Alkhamees A, Hendawy A. The Nine-Item Internet Gaming Disorder Scale (IGDS9-SF): Its Psychometric Properties among Sri Lankan Students and Measurement Invariance across Sri Lanka, Turkey, Australia, and the USA. Healthcare 2022;10(3):490 View
  10. Junus A, Hsu Y, Wong C, Yip P. Is internet gaming disorder associated with suicidal behaviors among the younger generation? Multiple logistic regressions on a large-scale purposive sampling survey. Journal of Psychiatric Research 2023;161:2 View
  11. Kim E, Kang H. COVID-19 and Leisure Life Change: Focusing on the Results of the National Leisure Activity Survey in 2020. Korean Journal of Lesure, Recreation & Park 2021;45(4):1 View
  12. Cosma A, Pavelka J, Badura P. Leisure Time Use and Adolescent Mental Well-Being: Insights from the COVID-19 Czech Spring Lockdown. International Journal of Environmental Research and Public Health 2021;18(23):12812 View
  13. Yang X, Wong K, She R, Zhao C, Ding N, Xu H, Tu X, Lai X, Zhang G. Relationship Between Illness Representations and Symptoms of Internet Gaming Disorder Among Young People: Cross-Lagged Model. JMIR Serious Games 2021;9(4):e28117 View
  14. Walia B, Kim J, Ijere I, Sanders S. Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study. JMIR Serious Games 2022;10(2):e33661 View
  15. Brailovskaia J, Meier-Faust J, Schillack H, Margraf J. A two-week gaming abstinence reduces Internet Gaming Disorder and improves mental health: An experimental longitudinal intervention study. Computers in Human Behavior 2022;134:107334 View
  16. Pardhan S, Parkin J, Trott M, Driscoll R. Risks of Digital Screen Time and Recommendations for Mitigating Adverse Outcomes in Children and Adolescents. Journal of School Health 2022;92(8):765 View
  17. Lee W, Rambiar P, Rosli N, Nurumal M, Abdullah S, Danaee M. Impact of increased digital use and internet gaming on nursing students' empathy: A cross-sectional study. Nurse Education Today 2022;119:105563 View
  18. Yen J, Higuchi S, Ko C, Su S. Screening, Brief Intervention, and Referral to Treatment Model Based on ICD-11 Criteria of Gaming Disorder and Hazardous Gaming During the COVID-19 Pandemic. Current Addiction Reports 2022;9(4):571 View
  19. Chemnad K, Alshakhsi S, Al-Harahsheh S, Abdelmoneium A, Al-Khalaf M, Baghdady A, Ali R. Is it Contagious? Does Parents’ Internet Addiction Impact Their Adolescents’ Internet Addiction?. Social Science Computer Review 2023;41(5):1691 View
  20. Zhu S, Zhuang Y, Ip P. Impacts on Children and Adolescents’ Lifestyle, Social Support and Their Association with Negative Impacts of the COVID-19 Pandemic. International Journal of Environmental Research and Public Health 2021;18(9):4780 View
  21. Yang C, Chang F, Rutherford R, Chen W, Chiu C, Chen P, Chiang J, Miao N, Chuang H, Tseng C. Excessive Gaming and Online Energy-Drink Marketing Exposure Associated with Energy-Drink Consumption among Adolescents. International Journal of Environmental Research and Public Health 2022;19(17):10661 View
  22. Li Y, Kwok S. A Longitudinal Network Analysis of the Interactions of Risk and Protective Factors for Suicidal Potential in Early Adolescents. Journal of Youth and Adolescence 2023;52(2):306 View
  23. Meriläinen M. Pandemic rhythms: Adults’ gaming in Finland during the spring 2020 COVID-19 restrictions. Convergence: The International Journal of Research into New Media Technologies 2022;28(6):1679 View
  24. Jbilou W, Youssra A, Soumaya E, Maha M, Kabbaj M, Rachid R, Rachidi L, Ghizlane B. Impact of covid-19 containment on mental health in the pediatric population: a descriptive study. Journal of Pediatrics & Neonatal Care 2022;12(3):200 View
  25. Fong T, Cheng Q, Pai C, Kwan I, Wong C, Cheung S, Yip P. Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong. Social Science & Medicine 2023;321:115774 View
  26. Pallavicini F, Pepe A, Mantovani F. The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. Cyberpsychology, Behavior, and Social Networking 2022;25(6):334 View
  27. Okuyama J, Izumi S, Funakoshi S, Seto S, Sasaki H, Ito K, Imamura F, Willgerodt M, Fukuda Y. Supporting adolescents’ mental health during COVID-19 by utilising lessons from the aftermath of the Great East Japan Earthquake. Humanities and Social Sciences Communications 2022;9(1) View
  28. Abbasi A, Rehman U, Afaq Z, Rafeh M, Hlavacs H, Mamun M, Shah M. Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study. JMIR Serious Games 2021;9(4):e30310 View
  29. She R, Wong K, Lin J, Zhang Y, Leung K, Yang X. Profiles of Stress and Coping Associated With Mental, Behavioral, and Internet Use Problems Among Adolescents During the COVID-19 Pandemic: A Stratified Random Sampling and Cluster Analysis. Frontiers in Public Health 2022;10 View
  30. Tzang R, Chang C, Chang Y. Structural Equation Modeling (SEM): Gaming Disorder Leading Untreated Attention-Deficit/Hyperactivity Disorder to Disruptive Mood Dysregulation. International Journal of Environmental Research and Public Health 2022;19(11):6648 View
  31. Han T, Cho H, Sung D, Park M. A systematic review of the impact of COVID-19 on the game addiction of children and adolescents. Frontiers in Psychiatry 2022;13 View
  32. Primi C, Sanson F, Vecchiato M, Serra E, Donati M. Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy. Frontiers in Psychology 2022;13 View
  33. Chang C, Chang Y, Yang L, Tzang R. The Comparative Efficacy of Treatments for Children and Young Adults with Internet Addiction/Internet Gaming Disorder: An Updated Meta-Analysis. International Journal of Environmental Research and Public Health 2022;19(5):2612 View
  34. Farrell A, Vitoroulis I, Eriksson M, Vaillancourt T. Loneliness and Well-Being in Children and Adolescents during the COVID-19 Pandemic: A Systematic Review. Children 2023;10(2):279 View
  35. Sasaki Y, Sasaki S, Sunakawa H, Toguchi Y, Tanese S, Saito K, Shinohara R, Kurokouchi T, Sugimoto K, Itagaki K, Yoshida Y, Namekata S, Takahashi M, Harada I, Hakosima Y, Inazaki K, Yoshimura Y, Mizumoto Y, Okada T, Usami M. Evaluating the daily life of child and adolescent psychiatric outpatients during temporary school closure over COVID-19 pandemic: A single-center case-control study in Japan. Global Health & Medicine 2022;4(3):159 View
  36. Ng K, Kaskinen A, Katila R, Koski P, Karhulahti V. Associations between Sports Videogames and Physical Activity in Children. Physical Culture and Sport. Studies and Research 2022;95(1):68 View
  37. Yee A, Sng J. Animal Crossing and COVID-19: A Qualitative Study Examining How Video Games Satisfy Basic Psychological Needs During the Pandemic. Frontiers in Psychology 2022;13 View
  38. Gorowska M, Tokarska K, Zhou X, Gola M, Li Y. Novel approaches for treating Internet Gaming Disorder: A review of technology-based interventions. Comprehensive Psychiatry 2022;115:152312 View
  39. Yu L, Du M. Social networking use, mental health, and quality of life of Hong Kong adolescents during the COVID-19 pandemic. Frontiers in Public Health 2022;10 View
  40. Putra P, Fithriyah I, Zahra Z. Internet Addiction and Online Gaming Disorder in Children and Adolescents During COVID-19 Pandemic: A Systematic Review. Psychiatry Investigation 2023;20(3):196 View
  41. Kim Y, Lee C, Kang S. Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic. Current Psychology 2024;43(18):16821 View
  42. Emiroğlu İlvan T, Ceylan R. Predicting preschool children’s digital play addiction tendency during Covid-19 pandemic: Regarding the mother-child relationship, and child- and family-related factors. Education and Information Technologies 2023;28(12):15687 View
  43. Turkmani E, Dzioban K, Almasizadeh S, Hoseinkhani S, Kheyri N. Analysis of university students’ perceived freedom in leisure during covid-19 lockdowns. World Leisure Journal 2023;65(4):585 View
  44. Barreto Carvalho C, Moura Cabral J, Teixeira M, Cordeiro F, Costa R, Moura Arroz A. “Belonging without being”: Relationships between problematic gaming, internet use, and social group attachment in adolescence. Computers in Human Behavior 2023;149:107932 View
  45. Chang R, Lee M, Im J, Choi K, Kim J, Chey J, Shin S, Ahn W. Biopsychosocial factors of gaming disorder: a systematic review employing screening tools with well-defined psychometric properties. Frontiers in Psychiatry 2023;14 View
  46. Zendle D, Flick C, Halgarth D, Ballou N, Cutting J, Drachen A. The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry. Journal of Medical Internet Research 2023;25:e40190 View
  47. Perez-Oyola J, Walter-Chavez D, Zila-Velasque J, Pereira-Victorio C, Failoc-Rojas V, Vera-Ponce V, Valladares-Garrido D, Valladares-Garrido M. Internet addiction and mental health disorders in high school students in a Peruvian region: a cross-sectional study. BMC Psychiatry 2023;23(1) View
  48. Xu K, Geng S, Dou D, Liu X. Relations between Video Game Engagement and Social Development in Children: The Mediating Role of Executive Function and Age-Related Moderation. Behavioral Sciences 2023;13(10):833 View
  49. İÇEN S, TAŞ TORUN Y. COVID-19 induced gaming disorder and food addiction perpetuating adolescent obesity: a report on three cases. Minerva Psychiatry 2023;64(2) View
  50. Chen S, Zhu S. Unravelling the intricacies between gaming motivations and internet gaming disorder symptoms in adolescents: a network analysis of 2-year healthy and deteriorating transition profiles. Child and Adolescent Psychiatry and Mental Health 2023;17(1) View
  51. Singh A, Schooley B, Patel N. Effects of User-Reported Risk Factors and Follow-Up Care Activities on Satisfaction With a COVID-19 Chatbot: Cross-Sectional Study. JMIR mHealth and uHealth 2023;11:e43105 View
  52. Zhu S, Hu Y, Qi D, Qin N, Chi X, Luo J, Wu J, Huang H, Wu Q, Yu L, Ni S, Hamilton K, Tse S. Single-session intervention on growth mindset on negative emotions for university student mental health (U-SIGMA): a protocol of two-armed randomized controlled trial. Trials 2023;24(1) View
  53. Erazo C, Cifuentes A, Navas A, Carrión F, Caicedo-Gallardo J, Andrade M, Moncayo A. Psychosocial dysfunction of children and adolescents during the COVID-19 lockdown in Ecuador: a cross-sectional study. BMJ Open 2023;13(6):e068761 View
  54. Dimitropoulos G, Bassi E, Bright K, Gondziola J, Bradley J, Fersovitch M, Stamp L, LaMonica H, Iorfino F, Gaskell T, Tomlinson S, Johnson D. Implementation of an Electronic Mental Health Platform for Youth and Young Adults in a School Context Across Alberta, Canada: Thematic Analysis of the Perspectives of Stakeholders. JMIR Mental Health 2024;11:e49099 View
  55. Ran M, Wang C, Cai J, Deng Z, Mu Y, Huang Y, Zhang W, Song H, Deng A, Qiu C, Shen W, Chen Y, Zhang L, Meng X, Huang X, Chen T, Meng Y, Chen J, Liu T, Li B, Long J, Liu B, Gao R, Chen X, Liu G. The mutual overlapping impact of stress and infection on mental health problems in adolescents and youths during and after COVID-19 pandemic in China. Journal of Affective Disorders 2024;347:500 View
  56. Imperato C, Giardina A, Manari T, Albano A, Franceschini C, Schimmenti A, Musetti A. Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression. Healthcare 2023;11(24):3176 View
  57. Abed Alah M, Abdeen S, Bougmiza I, Selim N. From classrooms to controllers: how school closures shaped children's video gaming habits. Social Psychiatry and Psychiatric Epidemiology 2024 View
  58. Alimoradi Z, Broström A, Potenza M, Lin C, Pakpour A. Associations Between Behavioral Addictions and Mental Health Concerns During the COVID-19 Pandemic: A Systematic Review and Meta-analysis. Current Addiction Reports 2024;11(3):565 View
  59. Noh D, Shim M. Factors influencing smartphone overdependence among adolescents. Scientific Reports 2024;14(1) View
  60. Balcı Ş, Tezer D. Can Sıkıntısı ile Dijital Oyun Bağımlılığı İlişkisinde Kullanım Süresinin Aracılık Rolü: Lise Öğrencileri Üzerine Bir İnceleme. MANAS Sosyal Araştırmalar Dergisi 2024;13(2):629 View
  61. Saunders J, Chan G, Leung J, Stjepanović D, Connor J. The nature and characteristics of problem gaming, with a focus on ICD-11 diagnoses. Current Opinion in Psychiatry 2024;37(4):292 View
  62. Sarvan S, Bekar P, Erkul M, Efe E. The Relationship Between Digital Game Addiction and Levels of Anxiety and Depression in Adolescents Receiving Cancer Treatment. Cancer Nursing 2024 View
  63. Moss S, Sriskandarajah C, Brundin-Mather R, Cherak M, Mizen S, Stelfox M, Halperin D, Halperin S, Ahmed S, Lorenzetti D, Smith S, Harley M, Tutelman P, Birnie K, Anglin M, Stelfox H, Fiest K, Racine N, Parsons Leigh J. Well-being approaches targeted to improve child and youth health post-COVID-19 pandemic: a scoping review. BMC Health Services Research 2024;24(1) View
  64. Sağar M, Özçelik T. Ergenlerin Dijital Oyun Kullanımlarına İlişkin Görüşleri Üzerine Nitel Bir Araştırma. Yeni Medya Dergisi 2024 View

Books/Policy Documents

  1. Zajac K, Ginley M, Kelly L, Chang R. Handbook of Clinical Child Psychology. View