Published on in Vol 9, No 3 (2021): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/28282, first published
.
![The Influence of Gamification and Information Technology Identity on Postadoption Behaviors of Health and Fitness App Users: Empirical Study in the United States The Influence of Gamification and Information Technology Identity on Postadoption Behaviors of Health and Fitness App Users: Empirical Study in the United States](https://asset.jmir.pub/assets/a45df2de81c0c2bcba943f46ae6a7add.png 480w,https://asset.jmir.pub/assets/a45df2de81c0c2bcba943f46ae6a7add.png 960w,https://asset.jmir.pub/assets/a45df2de81c0c2bcba943f46ae6a7add.png 1920w,https://asset.jmir.pub/assets/a45df2de81c0c2bcba943f46ae6a7add.png 2500w)
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