Published on in Vol 9, No 3 (2021): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/30672, first published
.

Journals
- Malone L, Mendonca C, Kim Y. Active Videogaming Interventions in Adults with Neuromuscular Conditions: A Scoping Review. Games for Health Journal 2022;11(3):141 View
- Mendonca C, Malone L, Mohanraj S, Thirumalai M. The Usability of a Touchpad Active Video Game Controller for Individuals With Impaired Mobility: Observational Study. JMIR Rehabilitation and Assistive Technologies 2023;10:e41993 View
- Berglund A, Orädd H. Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: Quasi-Experimental Study. JMIR Serious Games 2024;12:e55905 View
- Cesario L, Pasin M, Desideri L. Assistive technology for commercial video games: A scoping review of available evidence. Technology and Disability 2025;37(3):237 View
- Berner K, O’Donnell M, Bell J, Salis J. Meaning and Purpose of Digital and Adaptive Gaming: A Scoping Review. OTJR: Occupational Therapy Journal of Research 2025 View
- Ciążyńska J, Maciaszek J. Achieving Gameplay Independence in Virtual Reality Exergames for Individuals With Mild Intellectual Disabilities: Pilot Study. JMIR Serious Games 2025;13:e71823 View
Books/Policy Documents
- de Paula Vidigal G, Dias E, Weingartner J, de Mello Monteiro C. Social and Affective Neuroscience of Gaming. View
