Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18359, first published .
Dissecting Digital Card Games to Yield Digital Biomarkers for the Assessment of Mild Cognitive Impairment: Methodological Approach and Exploratory Study

Dissecting Digital Card Games to Yield Digital Biomarkers for the Assessment of Mild Cognitive Impairment: Methodological Approach and Exploratory Study

Dissecting Digital Card Games to Yield Digital Biomarkers for the Assessment of Mild Cognitive Impairment: Methodological Approach and Exploratory Study

Journals

  1. Vita-Barrull N, March-Llanes J, Guzmán N, Estrada-Plana V, Mayoral M, Moya-Higueras J, Garrido A, Domínguez G, Cabezas I, González J, Bel L, Parra M, González M, Jesús Campos M, Rodríguez M, Vázquez R, Montanera R, Arias S. The Cognitive Processes Behind Commercialized Board Games for Intervening in Mental Health and Education: A Committee of Experts. Games for Health Journal 2022;11(6):414 View
  2. Parziale A, Mascalzoni D. Digital Biomarkers in Psychiatric Research: Data Protection Qualifications in a Complex Ecosystem. Frontiers in Psychiatry 2022;13 View
  3. Ding Z, Lee T, Chan A. Digital Cognitive Biomarker for Mild Cognitive Impairments and Dementia: A Systematic Review. Journal of Clinical Medicine 2022;11(14):4191 View
  4. Yokotani K, Takano M. Avatars' Social Rhythms in Online Games Indicate Their Players' Depression. Cyberpsychology, Behavior, and Social Networking 2022;25(11):718 View
  5. Alfalahi H, Dias S, Khandoker A, Chaudhuri K, Hadjileontiadis L. A scoping review of neurodegenerative manifestations in explainable digital phenotyping. npj Parkinson's Disease 2023;9(1) View
  6. Lukka L, Palva J. The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment. JMIR Serious Games 2023;11:e42173 View
  7. Schwab N, Wu C, Galler J, DeRamus T, Ford A, Gerber J, Kitchen R, Rashid B, Riley M, Sather L, Wang X, Young C, Yang L, Dodge H, Arnold S. Feasibility of common, enjoyable game play for assessing daily cognitive functioning in older adults. Frontiers in Neurology 2023;14 View
  8. Gutiérrez-Pérez B, Martín-García A, Murciano-Hueso A, de Oliveira Cardoso A. Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications 2023;10(1) View
  9. Milner T, Brown M, Jones C, Leung A, Brémault-Phillips S. Multidimensional digital biomarker phenotypes for mild cognitive impairment: considerations for early identification, diagnosis and monitoring. Frontiers in Digital Health 2024;6 View
  10. Macias Alonso A, Hirt J, Woelfle T, Janiaud P, Hemkens L. Definitions of digital biomarkers: a systematic mapping of the biomedical literature. BMJ Health & Care Informatics 2024;31(1):e100914 View

Books/Policy Documents

  1. Kirsten H, Dechant M, Gibbons H, Friehs M. Game-Based Learning in Education and Health Part B. View
  2. An N, Hu E, Guo Y, Yang J, Au R, Ding H. HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging. View