Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/28117, first published .
Relationship Between Illness Representations and Symptoms of Internet Gaming Disorder Among Young People: Cross-Lagged Model

Relationship Between Illness Representations and Symptoms of Internet Gaming Disorder Among Young People: Cross-Lagged Model

Relationship Between Illness Representations and Symptoms of Internet Gaming Disorder Among Young People: Cross-Lagged Model

Journals

  1. Wang Y, Liu M, Nogueira O. Prevalence and Risk Factors of Internet Gaming Disorder Under the COVID-19 Pandemic Among University Students in Macao. SAGE Open Nursing 2023;9 View
  2. Düll L, Müller A, Steins-Loeber S. Negative Consequences Experienced by Individuals with Gaming Disorder Symptoms: A Systematic Review of Available Longitudinal Studies. Current Addiction Reports 2024;11(3):528 View
  3. Starzec S, Starosta J, Zajas A, Kiszka P, Śpiewak S, Strojny P. Scoping review of withdrawal's role in contemporary gaming disorder research: Conceptualizations and operationalizations. Clinical Psychology Review 2024;114:102478 View
  4. Lu J, Gao X, Fang Z, Huang Y. How does social comparison predict internet gaming disorder? A structural equation model based on loot box use, competitiveness, and aggressiveness. Current Psychology 2025;44(6):4724 View
  5. Sun A, Ho C, Kuss D, Cross C. The temporal stability of problematic gaming and gaming disorder: A systematic review and meta-analysis. Addictive Behaviors Reports 2025;21:100592 View
  6. Zhao C, Lai X, He J, Du M, Zhao W, Ding N, Tian W, Yu G, Zhang G. Parental phubbing influence adolescent internet addiction through parental involvement and parental internet supervision: a serial mediation model and a network analysis. Current Psychology 2025;44(17):14321 View
  7. Tse N, Pang N, Wang X, Li Y, Lo C, Yang X, Potenza M. The roles of binge gaming in social, academic and mental health outcomes and gender differences: A school-based survey in Hong Kong. PLOS One 2025;20(8):e0327365 View
  8. Dang L, Zhai J, Kam C, Su X, Wu A. Gaming for Self-Searching? A Three-Wave Longitudinal Investigation on the Correlations and Predictions Among Self-Concept Clarity, Player-Avatar Identification, and Internet Gaming Disorder. Journal of Youth and Adolescence 2025 View