Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29044, first published .
Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial

Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial

Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial

Journals

  1. Sivakumar B, Lemonde M, Stein M, Goldstein S, Mak S, Arcand J. Evaluating Health Care Provider Perspectives on the Use of Mobile Apps to Support Patients With Heart Failure Management: Qualitative Descriptive Study. JMIR Cardio 2022;6(2):e40546 View
  2. Kim M, Heitkemper E, Hébert E, Hecht J, Crawford A, Nnaka T, Hutson T, Rhee H, Radhakrishnan K. Redesigning culturally tailored intervention in the precision health era: Self-management science context. Nursing Outlook 2022;70(5):710 View
  3. Radhakrishnan K, Julien C, O'Hair M, Tunis R, Lee G, Rangel A, Custer J, Baranowski T, Rathouz P, Kim M. Sensor-Controlled Digital Game for Heart Failure Self-management: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2023;12:e45801 View
  4. Li Z, Long Y, Yang Q, Liu J, Wang Y. Smartphone-based interventions in the secondary prevention of cardiovascular disease: A meta-analysis. Technology and Health Care 2023;31(5):1935 View
  5. Lukey A, Mackay M, Hasan K, Rush K. A Pre–Post, Mixed-Methods Study to Pilot Test a Gamified Heart Failure Self-Care Education Intervention. Games for Health Journal 2023;12(5):385 View
  6. Zangger G, Bricca A, Liaghat B, Juhl C, Mortensen S, Andersen R, Damsted C, Hamborg T, Ried-Larsen M, Tang L, Thygesen L, Skou S. Benefits and Harms of Digital Health Interventions Promoting Physical Activity in People With Chronic Conditions: Systematic Review and Meta-Analysis. Journal of Medical Internet Research 2023;25:e46439 View

Books/Policy Documents

  1. Scheier L, Hansen W. Handbook of Research on Gamification Dynamics and User Experience Design. View
  2. Tunis R, Baranowski T, Rangel A, Custer J, Thomaz E, Rathouz P, Bartroff J, Julien C, Lee G, O’Hair M, Kim M, Radhakrishnan K. Pervasive Computing Technologies for Healthcare. View