Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29981, first published .
Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-Analysis

Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-Analysis

Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-Analysis

Journals

  1. Encarnação S, Flores P, Magalhães D, Afonso G, Pereira A, Fonseca R, Ribeiro J, Silva-Santos S, Teixeira J, Monteiro A, Ferraz R, Branquinho L, Forte P. The Influence of Abdominal Adiposity and Physical Fitness on Obesity Status of Portuguese Adolescents. International Journal of Environmental Research and Public Health 2022;19(18):11213 View
  2. Laine T, Duong N, Lindvall H, Oyelere S, Rutberg S, Lindqvist A. A Reusable Multiplayer Game for Promoting Active School Transport: Development Study. JMIR Serious Games 2022;10(1):e31638 View
  3. Li X, Huang J, Kong Z, Sun F, Sit C, Li C. Effects of Virtual Reality-Based Exercise on Physical Fitness in People with Intellectual Disability: A Systematic Review of Randomized Controlled Trials. Games for Health Journal 2023;12(2):89 View
  4. Shi C, Yan J, Wang L, Shen H. Exploring the self-reported physical fitness and self-rated health, mental health disorders, and body satisfaction among Chinese adolescents: A cross-sectional study. Frontiers in Psychology 2022;13 View
  5. Ramos T, Medeiros C, Figueiroa J, de Carvalho D, Gusmão T, Alves J. Effects of exergaming on the microcirculation of adolescents with overweight or obesity—a clinical trial efficacy. Applied Physiology, Nutrition, and Metabolism 2023;48(5):379 View
  6. Dapšys L. A MODEL FOR THE CREATION OF SCRIPTED SEQUENCES FOR SERIOUS GAME APPLICATIONS. Mokslas - Lietuvos ateitis 2023;15(0):1 View
  7. Graf L, Abramowski S, Born F, Masuch M. Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames. Proceedings of the ACM on Human-Computer Interaction 2023;7(CHI PLAY):1115 View
  8. Sanders T, Noetel M, Parker P, Del Pozo Cruz B, Biddle S, Ronto R, Hulteen R, Parker R, Thomas G, De Cocker K, Salmon J, Hesketh K, Weeks N, Arnott H, Devine E, Vasconcellos R, Pagano R, Sherson J, Conigrave J, Lonsdale C. An umbrella review of the benefits and risks associated with youths’ interactions with electronic screens. Nature Human Behaviour 2023;8(1):82 View
  9. Demirtas M, Kilicaslan C, Erdal H. Evaluation of vitamin B12 levels among severe obese and obese adolescents. Journal of Investigative Medicine 2024;72(4):319 View
  10. Doolan Maher R, Flynn S, Byrne J. Shifting Mindsets; A Critical Commentary on Child Protection and Welfare, Disability, and Online Risk Through Critical Literature Review. Child Care in Practice 2024;30(1):38 View
  11. Lin S, Lee J, Yang Y, Fang C, Fang H, Hou T. Exploring the Design of Upper Limb Strength Training Through High-Intensity Interval Training Combined With Exergaming: Usability Study. JMIR Serious Games 2024;12:e51730 View
  12. Van Biesen D, Van Damme T, Morgulec-Adamowicz N, Buchholz A, Anjum M, Healy S. A Systematic Review of Digital Interventions to Promote Physical Activity in People With Intellectual Disabilities and/or Autism. Adapted Physical Activity Quarterly 2024;41(2):330 View
  13. Deng N, Soh K, Abdullah B, Tan H, Huang D. Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis. Frontiers in Public Health 2024;12 View
  14. Lin S, Wang C, Hou T, Chen H, Wang C. Exploring the Impact of Fruit and Vegetable Enzyme Supplementation on Aerobic Performance and Lactate Response in the Elderly Following High-Intensity Interval Exercise Combine Exergaming: Usability Study (Preprint). JMIR Serious Games 2023 View
  15. Tomaç H, Tüzün E, Eker L. THE EFFECTS OF VIRTUAL REALITY TRAINING ON BALANCE AND SPEED-AGILITY IN OBESE CHILDREN: A RANDOMIZED CONTROLLED TRIAL. Türk Fizyoterapi ve Rehabilitasyon Dergisi 2024;35(1):45 View