Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/30310, first published .
Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

Amir Zaib Abbasi 1, 2*, PhD;  Umair Rehman 3*, PhD;  Zahra Afaq 4, MPhil;  Mir Abdur Rafeh 1, MPhil;  Helmut Hlavacs 5*, PhD;  Mohammed A Mamun 6, 7, HSC;  Muhammad Umair Shah 8, PhD

1 Department of Management Sciences, Shaheed Zulfikar Ali Bhutto Institute of Science and Technology , Islamabad , PK

2 Interdisciplinary Research Centers for Finance and Digital Economy, KFUPM Business School , King Fahd University of Petroleum & Minerals, Dhahran , SA

3 User Experience Design Department, Wilfrid Laurier University , Brantford, ON, CA

4 Namal Institute Mianwali , Mianwali , PK

5 Entertainment Group, University of Vienna , Vienna , AT

6 Center for Health Innovation, Networking, Training, Action and Research-Bangladesh , Dhaka , BD

7 Department of Public Health and Informatics, Jahangirnagar University , Savar , BD

8 Department of Management Sciences, University of Waterloo , Waterloo, ON, CA

*these authors contributed equally

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