Published on in Vol 9, No 4 (2021): Oct-Dec
![Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study](https://asset.jmir.pub/assets/aa8f3d548969a7eb6a43fe2968adbd4f.png 480w,https://asset.jmir.pub/assets/aa8f3d548969a7eb6a43fe2968adbd4f.png 960w,https://asset.jmir.pub/assets/aa8f3d548969a7eb6a43fe2968adbd4f.png 1920w,https://asset.jmir.pub/assets/aa8f3d548969a7eb6a43fe2968adbd4f.png 2500w)
1 Department of Management Sciences, Shaheed Zulfikar Ali Bhutto Institute of Science and Technology, Islamabad, Pakistan
2 Interdisciplinary Research Centers for Finance and Digital Economy, KFUPM Business School, King Fahd University of Petroleum & Minerals, Dhahran, Saudi Arabia
3 User Experience Design Department, Wilfrid Laurier University, Brantford, ON, Canada
4 Namal Institute Mianwali, Mianwali, Pakistan
5 Entertainment Group, University of Vienna, Vienna, Austria
6 Center for Health Innovation, Networking, Training, Action and Research-Bangladesh, Dhaka, Bangladesh
7 Department of Public Health and Informatics, Jahangirnagar University, Savar, Bangladesh
8 Department of Management Sciences, University of Waterloo, Waterloo, ON, Canada
*these authors contributed equally