Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/30310, first published .
Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

Amir Zaib Abbasi   1, 2 * , PhD ;   Umair Rehman   3 * , PhD ;   Zahra Afaq   4 , MPhil ;   Mir Abdur Rafeh   1 , MPhil ;   Helmut Hlavacs   5 * , PhD ;   Mohammed A Mamun   6, 7 , HSC ;   Muhammad Umair Shah   8 , PhD

1 Department of Management Sciences, Shaheed Zulfikar Ali Bhutto Institute of Science and Technology, Islamabad, Pakistan

2 Interdisciplinary Research Centers for Finance and Digital Economy, KFUPM Business School, King Fahd University of Petroleum & Minerals, Dhahran, Saudi Arabia

3 User Experience Design Department, Wilfrid Laurier University, Brantford, ON, Canada

4 Namal Institute Mianwali, Mianwali, Pakistan

5 Entertainment Group, University of Vienna, Vienna, Austria

6 Center for Health Innovation, Networking, Training, Action and Research-Bangladesh, Dhaka, Bangladesh

7 Department of Public Health and Informatics, Jahangirnagar University, Savar, Bangladesh

8 Department of Management Sciences, University of Waterloo, Waterloo, ON, Canada

*these authors contributed equally

Corresponding Author:

  • Amir Zaib Abbasi, PhD
  • Department of Management Sciences
  • Shaheed Zulfikar Ali Bhutto Institute of Science and Technology
  • Street # 09, Plot # 67 Sector H-8/4
  • Islamabad, 46000
  • Pakistan
  • Phone: 92 514863363 ext 517
  • Email: aamir.zaib.abbasi@gmail.com