Published on in Vol 9 , No 4 (2021) :Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/30310, first published .
Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

Amir Zaib Abbasi 1, 2 * , PhD ;   Umair Rehman 3 * , PhD ;   Zahra Afaq 4 , MPhil ;   Mir Abdur Rafeh 1 , MPhil ;   Helmut Hlavacs 5 * , PhD ;   Mohammed A Mamun 6, 7 , HSC ;   Muhammad Umair Shah 8 , PhD

1 Department of Management Sciences , Shaheed Zulfikar Ali Bhutto Institute of Science and Technology , Islamabad , PK

2 Interdisciplinary Research Centers for Finance and Digital Economy, KFUPM Business School , King Fahd University of Petroleum & Minerals , Dhahran , SA

3 User Experience Design Department , Wilfrid Laurier University , Brantford , ON , CA

4 Namal Institute Mianwali , Mianwali , PK

5 Entertainment Group , University of Vienna , Vienna , AT

6 Center for Health Innovation, Networking, Training, Action and Research-Bangladesh , Dhaka , BD

7 Department of Public Health and Informatics, Jahangirnagar University , Savar , BD

8 Department of Management Sciences , University of Waterloo , Waterloo , ON , CA

*these authors contributed equally

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