Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/30310, first published .
Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

Journals

  1. Najmi A, Alhalafawy W, Zaki M. Developing a Sustainable Environment Based on Augmented Reality to Educate Adolescents about the Dangers of Electronic Gaming Addiction. Sustainability 2023;15(4):3185 View
  2. Abbasi A. Specifying, estimating and validating consumer eSports engagement composite model: a composite confirmatory approach. EuroMed Journal of Business 2023;18(3):452 View
  3. Dilawar S, Liang G, Elahi M, Abbasi A, Shahani R, Gonlepa M. Interpreting the impact of extraversion and neuroticism on social media addiction among university students of Pakistan: A mediated and moderated model. Acta Psychologica 2022;230:103764 View
  4. Abbasi A, Rehman U, Hussain K, Ting D, Hlavacs H, Qummar H. The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach. Frontiers in Psychology 2022;13 View
  5. Mella J, Iacovides I, Cox A. ‘Jumping Out from the Pressure of Work and into the Game’: Curating Immersive Digital Game Experiences for Post-Work Recovery. Games: Research and Practice 2024 View
  6. Kuo H, Yeomans M, Ruiz D, Lin C. Purpose matters: Video gaming impacts on addiction symptoms and academic performance of students with disabilities. Entertainment Computing 2025;52:100780 View