Published on in Vol 9, No 4 (2021): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/30310, first published
.
![Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study](https://asset.jmir.pub/assets/aa8f3d548969a7eb6a43fe2968adbd4f.png 480w,https://asset.jmir.pub/assets/aa8f3d548969a7eb6a43fe2968adbd4f.png 960w,https://asset.jmir.pub/assets/aa8f3d548969a7eb6a43fe2968adbd4f.png 1920w,https://asset.jmir.pub/assets/aa8f3d548969a7eb6a43fe2968adbd4f.png 2500w)
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- Abbasi A, Rehman U, Hussain K, Ting D, Hlavacs H, Qummar H. The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach. Frontiers in Psychology 2022;13 View
- Mella J, Iacovides I, Cox A. ‘Jumping Out from the Pressure of Work and into the Game’: Curating Immersive Digital Game Experiences for Post-Work Recovery. Games: Research and Practice 2024 View
- Kuo H, Yeomans M, Ruiz D, Lin C. Purpose matters: Video gaming impacts on addiction symptoms and academic performance of students with disabilities. Entertainment Computing 2025;52:100780 View