Published on in Vol 9, No 4 (2021): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/33003, first published
.
Journals
- Tan A, Koh E, Sankari U, Tang J, Goh C, Tan N. Effects of a serious game on knowledge, attitude and practice in vector control and dengue prevention among adults in primary care: A randomised controlled trial. DIGITAL HEALTH 2022;8:205520762211290 View
- Antón-Solanas I, Rodríguez-Roca B, Urcola-Pardo F, Anguas-Gracia A, Satústegui-Dordá P, Echániz-Serrano E, Subirón-Valera A. An evaluation of undergraduate student nurses' gameful experience whilst playing a digital escape room as part of a FIRST year module: A cross-sectional study. Nurse Education Today 2022;118:105527 View
- Messina A, Schyns M, Dozo B, Denoël V, Van Hulle R, Etienne A, Delroisse S, Bruyère O, D’Orio V, Fontaine S, Guillaume M, Lange A, Louppe G, Michel F, Nyssen A, Bureau F, Haubruge E, Donneau A, Gillet L, Saegerman C, Knight-Jones T. Developing a Video Game as an Awareness and Research Tool Based on SARS-CoV-2 Epidemiological Dynamics and Motivational Perspectives. Transboundary and Emerging Diseases 2023;2023:1 View
- Suppan M, Stuby L, Fehlmann C, Abbas M, Achab S, Harbarth S, Suppan L. The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention. International Journal of Environmental Research and Public Health 2022;19(16):10143 View
- Montalbano L, Gallo L, Ferrante G, Malizia V, Cilluffo G, Fasola S, Alesi M, La Grutta S. Serious Games: A new Approach to Foster Information and Practices About Covid-19?. Frontiers in Robotics and AI 2022;9 View
- Kermavnar T, Visch V, Desmet P. Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games. JMIR Serious Games 2023;11:e41766 View
- Rodríguez-Roca B, Calatayud E, Gomez-Soria I, Marcén-Román Y, Cuenca-Zaldivar J, Andrade-Gómez E, Subirón-Valera A. Assessing health science students’ gaming experience: a cross-sectional study. Frontiers in Education 2023;8 View
- McConnell H, Duncan D, Stark P, Anderson T, McMahon J, Creighton L, Craig S, Carter G, Smart A, Alanazi A, Mitchell G. Enhancing COVID-19 Knowledge among Nursing Students: A Quantitative Study of a Digital Serious Game Intervention. Healthcare 2024;12(11):1066 View
- Naeemi P, Asgary A, Arabi M, Taghi-Molla A, Wu J. Pandemic resilience serious game: crafting an educational strategy board game. Journal of Public Health 2024 View
- Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
- Kwak M, Kim B, Chung J. Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education. JMIR Serious Games 2024;12:e54968 View
Books/Policy Documents
- Dai J, Abbott D, Bialic H. Medical Visualization and Applications of Technology ‒ Volume 2. View