Published on in Vol 10, No 1 (2022): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/29137, first published
.
Journals
- Aydin M, Karal H, Nabiyev V. Examination of adaptation components in serious games: a systematic review study. Education and Information Technologies 2023;28(6):6541 View
- Barnes S, Chandler T, Granda-Salazar M. Help over harm: practical and ethical considerations for the evaluation and deployment of therapeutic games. Mental Health and Social Inclusion 2023;27(2):133 View
- Deng L, Daverpanah N, Izadpanah S. The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students. Frontiers in Psychology 2023;13 View
- Abd-alrazaq A, Alhuwail D, Al-Jafar E, Ahmed A, Shuweihdi F, Reagu S, Househ M. The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e35202 View
- Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
- Abd-alrazaq A, Alajlani M, Alhuwail D, Toro C, Giannicchi A, Ahmed A, Makhlouf A, Househ M. The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis. JMIR Serious Games 2022;10(1):e34592 View
- Ahmed F, Requena Carrión J, Bellotti F, Barresi G, Floris F, Berta R. Applications of Serious Games as Affective Disorder Therapies in Autistic and Neurotypical Individuals: A Literature Review. Applied Sciences 2023;13(8):4706 View
- Abd-alrazaq A, Abuelezz I, AlSaad R, Al-Jafar E, Ahmed A, Aziz S, Nashwan A, Sheikh J. Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2023;25:e43607 View
- Jefferies P, Dixon A, Ungar M. The Impact of a Mental Health Game (eQuoo) on the Resilience of Young Adults: A Case Series Study. Journal of Medical Psychology 2023;25(1):23 View
- Calcaterra V, Vandoni M, Marin L, Carnevale Pellino V, Rossi V, Gatti A, Patanè P, Cavallo C, Re F, Albanese I, Silvestri D, De Nunzio A, Zuccotti G. Exergames to Limit Weight Gain and to Fight Sedentarism in Children and Adolescents with Obesity. Children 2023;10(6):928 View
- Huang H, Huang M, Chen Q, Hayter M, Watson R. Effects of Serious Games for Patients With Chronic Obstructive Pulmonary Disease: Systematic Literature Review. JMIR Serious Games 2023;11:e46358 View
- Lukka L, Palva J. The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment. JMIR Serious Games 2023;11:e42173 View
- Lukka L, Salonen A, Vesterinen M, Karhulahti V, Palva S, Palva J. The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study. BMC Digital Health 2023;1(1) View
- Usta E, Inozu M. The use of serious games in psychological interventions for anxiety disorders and related psychopathologies: a systematic review. Current Psychology 2024;43(14):12610 View
- Eve Z, Turner M, Di Basilio D, Harkin B, Yates A, Persson S, Henry J, Williams A, Walton G, Jones M, Whitley C, Craddock N. Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness. Clinical Psychology & Psychotherapy 2024;31(1) View
- Lee S, Yuh C, Shin Y, Lee H, Lee Y, Lee J, Cho C. Effects of a Rice-Farming Simulation Video Game on Nature Relatedness, Nutritional Status, and Psychological State in Urban-Dwelling Adults During the COVID-19 Pandemic: Randomized Waitlist Controlled Trial. Journal of Medical Internet Research 2024;26:e51596 View
- Sriwatanathamma P, Sirivesmas V, Simatrang S, Bhowmik N. Developing a Framework for Interactions in CBT-Based Serious Games on Smartphones. International Journal of Gaming and Computer-Mediated Simulations 2024;16(1):1 View
- Wong R, Tung K, Ho F, Wong W, Chow C, Chan K, Fu K, Ip P. Effect of a Mobile Game–Based Intervention to Enhance Child Safety: Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e51908 View
- De Jaegere E, van Heeringen K, Emmery P, Mommerency G, Portzky G. Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study. JMIR Serious Games 2024;12:e47513 View
- Björling E, Sonney J, Zade H, Rodriguez S, Pullmann M, Moon S. Using Virtual Reality to Reduce Stress in Adolescents: Mixed Methods Usability Study. JMIR XR and Spatial Computing 2024;1:e49171 View
- Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
- Parrales-Bravo F, Gómez-Rodríguez V, Chiquito-Vera L, Rendón-Quijije I, Caicedo-Quiroz R, Tolozano-Benites E, Vasquez-Cevallos L, Cevallos-Torres L. DEAR: DEtecting Ambiguous Requirements as a Way to Develop Skills in Requirement Specifications. Electronics 2024;13(15):3079 View
- Catalan C, Gega L, Hook J. Storytelling Games for General Anxiety: Clinician Perspectives on Walking Simulator Games as Intervention. Proceedings of the ACM on Human-Computer Interaction 2024;8(CHI PLAY):1 View
Books/Policy Documents
- Barnes S, Chandler T, Salazar M. Proceedings of ICACTCE'23 — The International Conference on Advances in Communication Technology and Computer Engineering. View