Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/31974, first published .
The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review

The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review

The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review

Ryuichi Sawa   1 , PT, MSc, PhD ;   Masakazu Saitoh   1 , PT, MSc, PhD ;   Tomoyuki Morisawa   1 , PT, MSc, PhD ;   Tetsuya Takahashi   1, 2 , PT, MSc, PhD ;   Yuh Morimoto   3 , PhD ;   Nobuyuki Kagiyama   2, 4 , MD, PhD ;   Takatoshi Kasai   2, 4 , MD, PhD ;   Birthe Dinesen   5 , MSc, PhD ;   Hiroyuki Daida   1, 2, 4 , MD, PhD

1 Department of Physical Therapy, Faculty of Health Science, Juntendo University, Tokyo, Japan

2 Department of Digital Health and Telemedicine Research and Development, Faculty of Health Science, Juntendo University, Tokyo, Japan

3 Faculty of Health Science, Juntendo University, Tokyo, Japan

4 Department of Cardiovascular Biology and Medicine, Juntendo University Graduate School of Medicine, Tokyo, Japan

5 Laboratory for Welfare Technologies - Telehealth & Telerehabilitation, Sport Sciences - Performance and Technology, Department of Health Science and Technology, Aalborg University, Aalborg, Denmark

Corresponding Author:

  • Hiroyuki Daida, MD, PhD
  • Department of Physical Therapy
  • Faculty of Health Science
  • Juntendo University
  • 3-2-12 Hongo, Bunkyoku
  • Tokyo, 113-0033
  • Japan
  • Phone: 81 3-3813-3111
  • Email: daida@juntendo.ac.jp