Published on in Vol 10, No 1 (2022): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/31974, first published
.
![The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review](https://asset.jmir.pub/assets/bd2df643707619a808f85c384a8687a2.png 480w,https://asset.jmir.pub/assets/bd2df643707619a808f85c384a8687a2.png 960w,https://asset.jmir.pub/assets/bd2df643707619a808f85c384a8687a2.png 1920w,https://asset.jmir.pub/assets/bd2df643707619a808f85c384a8687a2.png 2500w)
Journals
- Huang X, Xiang X, Liu Y, Wang Z, Jiang Z, Huang L. The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review. JMIR Serious Games 2023;11:e39019 View