Published on in Vol 10, No 1 (2022): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/33955, first published
.
![Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach](https://asset.jmir.pub/assets/95fddfe8683d08cb3b24cda48ca7b9a5.png 480w,https://asset.jmir.pub/assets/95fddfe8683d08cb3b24cda48ca7b9a5.png 960w,https://asset.jmir.pub/assets/95fddfe8683d08cb3b24cda48ca7b9a5.png 1920w,https://asset.jmir.pub/assets/95fddfe8683d08cb3b24cda48ca7b9a5.png 2500w)
Journals
- Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
- Aronson P, Nolan S, Schaeffer P, Hieftje K, Ponce K, Calhoun C. Perspectives of Adolescents and Young Adults With Sickle Cell Disease and Clinicians on Improving Transition Readiness With a Video Game Intervention. Journal of Pediatric Hematology/Oncology 2024;46(2):e147 View