Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/34592, first published .
The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis

The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis

The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis

Journals

  1. Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
  2. Dalla Bella S. Rhythmic serious games as an inclusive tool for music‐based interventions. Annals of the New York Academy of Sciences 2022;1517(1):15 View
  3. Abd-alrazaq A, Alhuwail D, Ahmed A, Househ M. Effectiveness of Serious Games for Improving Executive Functions Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e36123 View
  4. Abd-alrazaq A, Ahmed A, Alali H, Aldardour A, Househ M. The Effectiveness of Serious Games on Cognitive Processing Speed Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e36754 View
  5. Abd-alrazaq A, Alhuwail D, Al-Jafar E, Ahmed A, Shuweihdi F, Reagu S, Househ M. The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e35202 View
  6. Lim E, Kim D, Won Y, Park S, Seo J, Ko M, Kim G. Effects of Home Based Serious Game Training (Brain Talk™) in the Elderly With Mild Cognitive Impairment: Randomized, a Single-Blind, Controlled Trial. Brain & Neurorehabilitation 2023;16(1) View
  7. Abd-alrazaq A, Abuelezz I, AlSaad R, Al-Jafar E, Ahmed A, Aziz S, Nashwan A, Sheikh J. Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2023;25:e43607 View
  8. Chen X, Wu L, Feng H, Ning H, Wu S, Hu M, Jiang D, Chen Y, Jiang Y, Liu X. Comparison of Exergames Versus Conventional Exercises on the Health Benefits of Older Adults: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2023;11:e42374 View
  9. Abd-alrazaq A, Abuelezz I, Al-Jafar E, Denecke K, Househ M, Aziz S, Ahmed A, Aljaafreh A, AlSaad R, Sheikh J. The performance of serious games for enhancing attention in cognitively impaired older adults. npj Digital Medicine 2023;6(1) View
  10. Yu J, Wu J, Liu B, Zheng K, Ren Z. Efficacy of virtual reality technology interventions for cognitive and mental outcomes in older people with cognitive disorders: An umbrella review comprising meta-analyses of randomized controlled trials. Ageing Research Reviews 2024;94:102179 View
  11. Xiong S, Zuo L, Chen Q, Zeliang Z, Nor Akmal Khalid M. A Serious Game (“Fight With Virus”) for Preventing COVID-19 Health Rumors: Development and Experimental Study. JMIR Serious Games 2024;12:e45546 View
  12. Ansari M, Abdolrahmani M, Rezapour T. The Effectiveness of the Self-Control Training Video Game Slankers: A Pilot Study. Journal of Cognitive Enhancement 2024 View
  13. Wang S, Kang D, Um Y, Kim S, Lee S, Lee C, Lim H. Effects of Serious Games in Older Adults With Mild Cognitive Impairment. Psychiatry Investigation 2024;21(5):449 View
  14. Gheytasian A, Valipour Dehnou V. Effects of Aerobic Exercise on Serum Levels of Cathepsin B and Verbal Memory Function in Young and Older Adult Male Football Players. The Neuroscience Journal of Shefaye Khatam 2023;12(1):58 View
  15. Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
  16. Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
  17. Guzmán D, Rengifo C, García-Cena C. Serious Games for Cognitive Rehabilitation in Older Adults: A Conceptual Framework. Multimodal Technologies and Interaction 2024;8(8):64 View
  18. Milič Kavčič Z, Kavcic V, Giordani B, Marusic U. Computerized Cognitive Training in the Older Workforce: Effects on Cognition, Life Satisfaction, and Productivity. Applied Sciences 2024;14(15):6470 View
  19. Voinescu A, Papaioannou T, Petrini K, Stanton Fraser D. Exergaming for dementia and mild cognitive impairment. Cochrane Database of Systematic Reviews 2024;2024(9) View
  20. Kamari M, Siqueira V, Bakare J, Sebastião E, Valè N. Virtual Reality Technology for Physical and Cognitive Function Rehabilitation in People With Multiple Sclerosis. Rehabilitation Research and Practice 2024;2024(1) View
  21. Poirson B, Nubukpo P, Giustiniani J. Conduites addictives chez la personne âgée. EMC - Psychiatrie 2024;40(4):1 View
  22. Kunrit P, Tanthanapanyakorn P, Khantikulanon N, Mungkhunthod S, Praserttai C, Rungrungrueang S, Phonmamuang W. Effectiveness of a brain exercise program using game-based cognitive enhancement to reduce mild cognitive impairment among older adults in Pathum Thani Province, Thailand: a quasi-experimental study. Osong Public Health and Research Perspectives 2025;16(1):59 View
  23. Pesce S, Villa G, Poliani A, Rosa D, Marcomini I, Manara D. Gamified Interventions for Obesity and Overweight Prevention and Treatment: A Scoping Review. AJN, American Journal of Nursing 2025;125(4):44 View
  24. Kakoutopoulos K, Drakakis E, Papadopoulou A, Goumopoulos C. Feasibility of Augmented Reality-Based Cognitive Training for Older Adults: The MarketMind AR Approach. Sensors 2025;25(7):2081 View
  25. Gao Y, Liu N. Effects of digital technology-based serious games interventions for older adults with mild cognitive impairment: a meta-analysis of randomised controlled trials. Age and Ageing 2025;54(4) View
  26. Prinz A, Orlowski K, Beck E, Witte K. Serious Games for Seniors With Dementia: A Pilot Study. Journal of Applied Gerontology 2025 View
  27. Manser P, de Bruin E, Temprado J, Bherer L, Herold F. Beyond “just” fun: The role of exergames in advancing health promotion and disease prevention. Neuroscience & Biobehavioral Reviews 2025;176:106260 View
  28. Li H, Zhang W, Pan W, Chen H, Hou Y, Bu L. Designing effective adaptive serious games: multimodal interaction strategies for cognitive training in older adults with evidence from China. Universal Access in the Information Society 2025;24(4):3569 View
  29. Canapa G, Paternò F, Santoro C. Interactive Serious Games for Cognitive Training of Older Adults: A Systematic Review. IEEE Transactions on Computational Social Systems 2025;12(5):2445 View
  30. Chung S, An J, Paik J, An S. Digital Games for Cognitive Enhancement in Healthy Older Adults: A Scoping Review. Games for Health Journal 2025 View

Books/Policy Documents

  1. Knoefel F, Wallace B, Thomas N, Sveistrup H, Goubran R, Laurin C. Supportive Smart Homes. View
  2. Novak P, Lhotska L. Joint 20th Nordic-Baltic Conference on Biomedical Engineering & 24th Polish Conference on Biocybernetics and Biomedical Engineering. View

Conference Proceedings

  1. Fatokun Faith B, Long Z, Hamid S. 2024 Third International Conference on Distributed Computing and High Performance Computing (DCHPC). Promoting Cybersecurity Knowledge via Gamification: An Innovative Intervention Design View