Published on in Vol 10, No 2 (2022): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/33412, first published .
HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study

HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study

HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study

Journals

  1. Zhang C, Han T, Tan X, Yu C, Li S, Zheng H, Zhu D, Zhang Y, Shen T. Effect of Exergame Intervention on Balance Ability of Adolescents: A Randomized Controlled Trial. Games for Health Journal 2023;12(3):249 View
  2. Limone P, Messina G, Toto G. Serious games and eating behaviors: A systematic review of the last 5 years (2018–2022). Frontiers in Nutrition 2022;9 View
  3. Azizi-Soleiman F, Heidari-Beni M, Hemati Z, Kelishadi R, Rusu C. Designing and Developing an Educational-Therapeutic Game for Improving Healthy Lifestyle in Children and Adolescents. International Journal of Computer Games Technology 2023;2023:1 View
  4. Sparapani V, Petry A, Barber R, Nascimento L. Prototyping Process and Usability Testing of a Serious Game for Brazilian Children With Type 1 Diabetes. CIN: Computers, Informatics, Nursing 2023;41(12):941 View
  5. Gkintoni E, Vantaraki F, Skoulidi C, Anastassopoulos P, Vantarakis A. Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review. Behavioral Sciences 2024;14(2):102 View
  6. Zhu X, Gu S, Li J. How do gamified digital therapeutics work on obesity self-management?. Metabolism Open 2024;23:100314 View
  7. Sosanya M, Samuel F, Bashir S, Omoera V, Freeland-Graves J. A Mobile Gaming App to Train Teenage Mothers on Appropriate Child Feeding Practices: Development and Validation Study. Journal of Medical Internet Research 2024;26:e53560 View
  8. Bloomfield L, Boston J, Masek M, Andrew L, Barwood D, Devine A. Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial. JMIR Serious Games 2025;13:e60755 View
  9. van der Heijden Z, Lucassen D, Faessen J, Camps G, Lu Y, Schipper H, Nijhof S, Brouwer-Brolsma E. Digital behavioral dietary interventions to promote a healthy diet among children and adolescents: a scoping review of technologies, design, behavioral theory, and assessed outcomes. Health Psychology and Behavioral Medicine 2024;12(1) View
  10. Aigner C, Köck K, Baranyi R, Winkler S, Weindl K, Arnberger C, Grechenig T. NutriMine: Evaluation of a Serious Game Modification for Minecraft Aimed at Educating and Promoting a Healthy Diet. Games for Health Journal 2025 View
  11. Kurniawan A, Theresia T, Faradina A, Paramastri R, Haryana N, Ginting R, Nurrahma B, Kinasih L, Khan A, Aji A, Umami Z, Putri O, Mayasari N. Digital intervention targeting nutrition and physical activity behaviours among healthy individuals in low- and middle-income countries: a scoping review. Journal of Health, Population and Nutrition 2025;44(1) View

Conference Proceedings

  1. Aigner C, Köck K, Baranyi R, Winkler S, Weindl K, Grechenig T. 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH). NutriMine - A serious game modification for Minecraft to support people keeping a healthy diet View