Published on in Vol 10, No 2 (2022): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/33661, first published .
Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study

Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study

Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study

Bhavneet Walia   1 , PhD ;   Jeeyoon Kim   2 * , PhD ;   Ignatius Ijere   1 * , PhD ;   Shane Sanders   2 * , PhD

1 Department of Public Health, Falk College, Syracuse University, Syracuse, NY, United States

2 Department of Sport Management, Falk College, Syracuse University, Syracuse, NY, United States

*these authors contributed equally

Corresponding Author:

  • Bhavneet Walia, PhD
  • Department of Public Health
  • Falk College
  • Syracuse University
  • 430B Barclay, White Hall
  • Syracuse, NY, 13244
  • United States
  • Phone: 1 3154433930
  • Email: bwalia@syr.edu