Published on in Vol 10, No 2 (2022): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/33661, first published
.
![Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study](https://asset.jmir.pub/assets/30cea1c3f0c63b546c0ceb40b85cf133.png 480w,https://asset.jmir.pub/assets/30cea1c3f0c63b546c0ceb40b85cf133.png 960w,https://asset.jmir.pub/assets/30cea1c3f0c63b546c0ceb40b85cf133.png 1920w,https://asset.jmir.pub/assets/30cea1c3f0c63b546c0ceb40b85cf133.png 2500w)
Journals
- Li Y, Tang Y, Huang S, Tan L, Huang Q, Chen X, Lin S, Hao J, Liao Z, Shen H. Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study. JMIR Serious Games 2023;11:e40130 View
- Paquet D. Trouble du jeu vidéo sur Internet chez les jeunes adultes de 18-30 ans : un portrait des connaissances actuelles. Revue québécoise de psychologie 2023;44(2):99 View