Published on in Vol 10, No 2 (2022): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/35869, first published .
User Experience and Usability of Neumorphism and Gamification User Interface Designs in an HIV Self-Test Referral Program for Men Who Have Sex With Men: Prospective Open-Label Parallel-Group Randomized Controlled Trial

User Experience and Usability of Neumorphism and Gamification User Interface Designs in an HIV Self-Test Referral Program for Men Who Have Sex With Men: Prospective Open-Label Parallel-Group Randomized Controlled Trial

User Experience and Usability of Neumorphism and Gamification User Interface Designs in an HIV Self-Test Referral Program for Men Who Have Sex With Men: Prospective Open-Label Parallel-Group Randomized Controlled Trial

Journals

  1. Kwan T, Chan D, Wong S, Lee S. Implementation Cascade of a Social Network–Based HIV Self-testing Approach for Men Who Have Sex With Men: Cross-sectional Study. Journal of Medical Internet Research 2023;25:e46514 View
  2. Chan C, Kwan T, Wong N, Poon C, Lee S. Temporal Changes in Sexually Transmitted Infections in a Cohort of Men Who Have Sex with Men Living with HIV: Sex Partner Seeking and Behavioral Correlates. Archives of Sexual Behavior 2023;52(5):2051 View
  3. Wei K, Huang Y. Enhanced EDAS technique for quality evaluation of online games interface design based on three types of probabilistic linguistic similarity measures. International Journal of Knowledge-Based and Intelligent Engineering Systems 2024;28(4):678 View
  4. Wong E, Suen Y, Chan R, Tepjan S, Newman P. Inclusion of LGBTQ+ Individuals in Hong Kong: A Scoping Review. Sexuality Research and Social Policy 2025;22(4):2094 View
  5. Du J, Jin G, Zhang H, Don O, Shi H, Wang S, Wang J, Sun Y, Zhang Z. Effectiveness of Digital Health Interventions in Promoting the Pre-Exposure Prophylaxis (PrEP) Care Continuum among Men who Have Sex With Men (MSM): A Systematic Review of Randomized Controlled Trials. Current HIV/AIDS Reports 2025;22(1) View
  6. Sukmaningsih D, Abdurachman E, Trisetyarso A, Purwandari B. Integrated Digital Nudge in Gamification for Public Transportation Applications. Information 2025;16(7):530 View
  7. Pienwisetkaew T, Wongsaichia S, Ketkaew C. Technology adoption in smart agricultural waste management among farmers: The role of simplicity and gamification. Cleaner and Responsible Consumption 2025;19:100344 View