Published on in Vol 10, No 3 (2022): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/33137, first published
.
Journals
- Bucher Della Torre S, Lages M, Dias S, Guarino M, Braga-Pontes C. Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study. JMIR Serious Games 2023;11:e43843 View
- Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View
- Zhu X, Gu S, Li J. How do gamified digital therapeutics work on obesity self-management?. Metabolism Open 2024;23:100314 View
- van der Heijden Z, Lucassen D, Faessen J, Camps G, Lu Y, Schipper H, Nijhof S, Brouwer-Brolsma E. Digital behavioral dietary interventions to promote a healthy diet among children and adolescents: a scoping review of technologies, design, behavioral theory, and assessed outcomes. Health Psychology and Behavioral Medicine 2024;12(1) View