Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/33137, first published .
The Effects of a Computer Game (Healthy Rat King) on Preschool Children’s Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial

The Effects of a Computer Game (Healthy Rat King) on Preschool Children’s Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial

The Effects of a Computer Game (Healthy Rat King) on Preschool Children’s Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial

Authors of this article:

Ing-Chau Chang1 Author Orcid Image ;   Cheng-Ying Yang2 Author Orcid Image ;   Chin-En Yen3 Author Orcid Image

Journals

  1. Bucher Della Torre S, Lages M, Dias S, Guarino M, Braga-Pontes C. Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study. JMIR Serious Games 2023;11:e43843 View
  2. Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View
  3. Zhu X, Gu S, Li J. How do gamified digital therapeutics work on obesity self-management?. Metabolism Open 2024;23:100314 View
  4. van der Heijden Z, Lucassen D, Faessen J, Camps G, Lu Y, Schipper H, Nijhof S, Brouwer-Brolsma E. Digital behavioral dietary interventions to promote a healthy diet among children and adolescents: a scoping review of technologies, design, behavioral theory, and assessed outcomes. Health Psychology and Behavioral Medicine 2024;12(1) View
  5. Wang R, Yao J, Leong C, Moltchanova E, Hoermann S. Promoting Learning About Nutrition and Healthy Eating Behaviors in Chinese Children Through an Alternate Reality Game: A Pilot Study. Nutrients 2025;17(7):1219 View
  6. Munawaroh L, Istifada R, Susumaningrum L. Meningkatkan Pengetahuan tentang Pola Makan Sehat pada Anak Prasekolah, Orang Tua, dan Guru melalui Permainan Interaktif: Kartu Makanan Sehat. DEDIKASI SAINTEK Jurnal Pengabdian Masyarakat 2025;4(2):194 View
  7. Shaluhiyah Z, Qatrannada S, Kusumawati A, Miah M. The effect of digital health intervention in promoting healthy behavior: A systematic scoping review on strategies to prevent non-communicable diseases. Dialogues in Health 2025;7:100258 View

Conference Proceedings

  1. Mohd Tuah N, Yussof S, Liu N, Lavrov A, Lavrova A, Volosiuk A, Smolin A, Balkanskii A. 2025 14th International Conference on Information Technology in Asia (CITA). From Play to Plate: Usability Testing of the All You Can Eat (AYCE) Educational Game View