Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/35202, first published .
The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis

The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis

The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis

Journals

  1. Maranesi E, Casoni E, Baldoni R, Barboni I, Rinaldi N, Tramontana B, Amabili G, Benadduci M, Barbarossa F, Luzi R, Di Donna V, Scendoni P, Pelliccioni G, Lattanzio F, Riccardi G, Bevilacqua R. The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson’s Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial. International Journal of Environmental Research and Public Health 2022;19(22):14818 View
  2. Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
  3. Shu S, Woo B. Pioneering the Metaverse: The Role of the Metaverse in an Aging Population. JMIR Aging 2023;6:e40582 View
  4. Abd-alrazaq A, Ahmed A, Alali H, Aldardour A, Househ M. The Effectiveness of Serious Games on Cognitive Processing Speed Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e36754 View
  5. Abd-alrazaq A, Abuelezz I, AlSaad R, Al-Jafar E, Ahmed A, Aziz S, Nashwan A, Sheikh J. Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2023;25:e43607 View
  6. Abd-alrazaq A, Abuelezz I, Al-Jafar E, Denecke K, Househ M, Aziz S, Ahmed A, Aljaafreh A, AlSaad R, Sheikh J. The performance of serious games for enhancing attention in cognitively impaired older adults. npj Digital Medicine 2023;6(1) View
  7. Velciu M, Spiru L, Dan Marzan M, Reithner E, Geli S, Borgogni B, Cramariuc O, Mocanu I, Kołakowski J, Ayadi J, Rampioni M, Stara V. How Technology-Based Interventions Can Sustain Ageing Well in the New Decade through the User-Driven Approach. Sustainability 2023;15(13):10330 View
  8. Rochon E, Sy M, Phillips M, Anderson E, Plys E, Ritchie C, Vranceanu A. Bio-Experiential Technology to Support Persons With Dementia and Care Partners at Home (TEND): Protocol for an Intervention Development Study. JMIR Research Protocols 2023;12:e52799 View
  9. Capato T, Chen J, Miranda J, Chien H. Assisted technology in Parkinson's disease gait: what's up?. Arquivos de Neuro-Psiquiatria 2024;82(06):001 View
  10. Guzmán D, Rengifo C, García-Cena C. Serious Games for Cognitive Rehabilitation in Older Adults: A Conceptual Framework. Multimodal Technologies and Interaction 2024;8(8):64 View
  11. Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
  12. Voinescu A, Papaioannou T, Petrini K, Stanton Fraser D. Exergaming for dementia and mild cognitive impairment. Cochrane Database of Systematic Reviews 2024;2024(9) View
  13. Chen Y, Guan L, Wu W, Ye L, He Y, Zheng X, Li S, Guan B, Ming W. Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study. Journal of Medical Internet Research 2024;26:e58422 View
  14. Kolakowski M, Lupica A, Ben Bader S, Djaja-Josko V, Kolakowski J, Cichocki J, Ayadi J, Gilardi L, Consoli A, Mocanu I, Cramariuc O, Ferrazzini L, Reithner E, Velciu M, Borgogni B, Rivaira S, Leonzi S, Cucchieri G, Stara V. CAREUP: An Integrated Care Platform with Intrinsic Capacity Monitoring and Prediction Capabilities. Sensors 2025;25(3):916 View
  15. Bu L, Zhang W, Chen H, Pan W, Li H. Advancing digital cognitive rehabilitation: the role of adaptive serious games in enhancing elderly cognitive health. Ergonomics 2025:1 View
  16. Huang X, Ali N, Sahrani S. Haptic-Driven Serious Card Games for Older Adults: User Preferences Study. JMIR Serious Games 2025;13:e73135 View
  17. Chen Y, Guan B, Zhang Y, Lee S, Liu J, Li S, Liu M, Zhang X, Ming W. Acceptability of and Willingness to Use Virtual Reality Exergames for Weight Loss Among Young Adults With Overweight or Obesity in China: Qualitative Study. JMIR Serious Games 2025;13:e66998 View
  18. Chang F, Yang S, Zhang Y, Tian C, Xiang H. Efficacy of Biofeedback-Based Serious Game for Pain Alleviation in Middle-Aged and Older Patients with Ovarian Cancer: A Randomized Controlled Trial. Games for Health Journal 2025 View
  19. Li Y, Li S, Liu H, Xu L, Liao S, Bao J, Xi Y, Song X. Effects of Serious Games on Memory Improvement in Older Adults Without Obvious Cognitive Impairment: A Systematic Review and Meta-Analysis. Games for Health Journal 2025 View
  20. Wu X, Chen Y, Guo M. Game Design for Older Adults: A Bibliometric Review of Trends and Future Directions. International Journal of Human–Computer Interaction 2025:1 View
  21. Andriella A, Falcone G, Rossi S. Enhancing Robot Assistive Behaviour by Mentalising User Intent and Beliefs with Reinforcement Learning. International Journal of Social Robotics 2025;17(10):2293 View
  22. Deng Y, Wang M, Li C, Wu H. An umbrella review and meta-meta-analysis on the effectiveness of digital health interventions for cognitive function improvement in the elderly. European Geriatric Medicine 2025;16(5):1599 View
  23. Maggio M, Baglio F, Maione R, Calapai R, Di Iulio F, dos Santos P, Maldonado-Díaz M, Pistorino G, Cerasa A, Quartarone A, Calabrò R. The overlooked role of exergames in cognitive-motor neurorehabilitation: a systematic review. npj Digital Medicine 2025;8(1) View
  24. Canapa G, Paternò F, Santoro C. Interactive Serious Games for Cognitive Training of Older Adults: A Systematic Review. IEEE Transactions on Computational Social Systems 2025;12(5):2445 View
  25. Xu J, Zhang W, Liu W. Research Status and Trends in Virtual Reality Technology for the older adults: A Bibliometric and Visual Analysis (Preprint). JMIR Aging 2025 View
  26. Li H, Zhang W, Pan W, Chen H, Bu L, Wang S. Do Anthropomorphic Features Affect User Engagement? Exploring the Dual-Path Effects of Anthropomorphic Design on MCI User Engagement Efficacy. International Journal of Human–Computer Interaction 2025:1 View

Books/Policy Documents

  1. Khalili-Mahani N, Yaacoub J, Calcagnotto A, Leclair J, Timm-Bottos J. Human Aspects of IT for the Aged Population. View
  2. Ait Ameur M, Yang E, McGeown W, Zhang Y. Artificial Intelligence in Healthcare. View

Conference Proceedings

  1. Zhang B, Gao Y. 2023 9th International Conference on Control, Automation and Robotics (ICCAR). Evaluation of Older Adults' Preference Factors for Serious Games View
  2. Sun J, Zhang Z, Wang M, Li N, Lu Z, Xiang Y, Zhang L, Zhang Y, Wang Q, Fan M. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. Chorus of the Past: Toward Designing a Multi-agent Conversational Reminiscence System with Digital Artifacts for Older Adults View
  3. Yang C, Arredondo K, Koh J, Taele P, Hammond T. International Cconference on Multimodal Interaction. HEARD-LE: An Intelligent Conversational Interface for Wordle View