Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/35202, first published .
The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis

The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis

The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis

Journals

  1. Maranesi E, Casoni E, Baldoni R, Barboni I, Rinaldi N, Tramontana B, Amabili G, Benadduci M, Barbarossa F, Luzi R, Di Donna V, Scendoni P, Pelliccioni G, Lattanzio F, Riccardi G, Bevilacqua R. The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson’s Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial. International Journal of Environmental Research and Public Health 2022;19(22):14818 View
  2. Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
  3. Shu S, Woo B. Pioneering the Metaverse: The Role of the Metaverse in an Aging Population. JMIR Aging 2023;6:e40582 View
  4. Abd-alrazaq A, Ahmed A, Alali H, Aldardour A, Househ M. The Effectiveness of Serious Games on Cognitive Processing Speed Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e36754 View
  5. Abd-alrazaq A, Abuelezz I, AlSaad R, Al-Jafar E, Ahmed A, Aziz S, Nashwan A, Sheikh J. Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2023;25:e43607 View
  6. Abd-alrazaq A, Abuelezz I, Al-Jafar E, Denecke K, Househ M, Aziz S, Ahmed A, Aljaafreh A, AlSaad R, Sheikh J. The performance of serious games for enhancing attention in cognitively impaired older adults. npj Digital Medicine 2023;6(1) View
  7. Velciu M, Spiru L, Dan Marzan M, Reithner E, Geli S, Borgogni B, Cramariuc O, Mocanu I, Kołakowski J, Ayadi J, Rampioni M, Stara V. How Technology-Based Interventions Can Sustain Ageing Well in the New Decade through the User-Driven Approach. Sustainability 2023;15(13):10330 View
  8. Rochon E, Sy M, Phillips M, Anderson E, Plys E, Ritchie C, Vranceanu A. Bio-Experiential Technology to Support Persons With Dementia and Care Partners at Home (TEND): Protocol for an Intervention Development Study. JMIR Research Protocols 2023;12:e52799 View
  9. Capato T, Chen J, Miranda J, Chien H. Assisted technology in Parkinson's disease gait: what's up?. Arquivos de Neuro-Psiquiatria 2024;82(06):001 View

Books/Policy Documents

  1. Khalili-Mahani N, Yaacoub J, Calcagnotto A, Leclair J, Timm-Bottos J. Human Aspects of IT for the Aged Population. View