Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/38465, first published .
Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study

Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study

Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study

Journals

  1. Chang I, Yen C. Application of Somatosensory Computer Game for Nutrition Education in Preschool Children. Computers 2023;12(1):20 View
  2. Qiu J, Li Y, Liu H, Lin S, Pang L, Sun G, Song Y. Research on motion recognition based on multi-dimensional sensing data and deep learning algorithms. Mathematical Biosciences and Engineering 2023;20(8):14578 View
  3. Lyu Z. State-of-the-Art Human-Computer-Interaction in Metaverse. International Journal of Human–Computer Interaction 2024;40(21):6690 View
  4. Chang C, Lien W, Chiu T, Yang T, Wei C, Kuo Y, Yeh C, Liu B, Chen P, Lin Y. A novel smart somatosensory wearable assistive device for older adults’ home rehabilitation during the COVID-19 pandemic. Frontiers in Public Health 2023;11 View
  5. Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
  6. Yang Y, Wang K, Liu S, Liu H, Zhang T, Luo J. Exergames improve cognitive function in older adults and their possible mechanisms: A systematic review. Journal of Global Health 2023;13 View
  7. Dino M, Dion K, Abadir P, Budhathoki C, Huang C, Ong I, Balbin P, Himmelfarb C, Davidson P. Usability and acceptance as facilitators of behavioral intention to use a mixed reality exercise program in older adults: A structural equation model. Computers in Human Behavior: Artificial Humans 2024;2(1):100071 View
  8. Bressler M, Merk J, Gohlke T, Kayali F, Daigeler A, Kolbenschlag J, Prahm C. A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study. JMIR Serious Games 2024;12:e54193 View
  9. Wang X, Xu W, Fu J, Wang X. Somatosensory game intervention experience among prefrail older adults in the community: A qualitative study. Public Health Nursing 2024;41(5):1106 View
  10. Yu Y, Wang J, Xu J. Optimal dose and type of exercise to improve cognitive function in patients with mild cognitive impairment: a systematic review and network meta-analysis of RCTs. Frontiers in Psychiatry 2024;15 View
  11. Asghari Tavana A, Fateminia M, Khalili M. Exploring the Impact of Game Elements and Technological Platforms on Dementia Rehabilitation: A Scoping Review. International Journal of Human–Computer Interaction 2025;41(14):8807 View
  12. Lima Sousa D, Teixeira S, E. Fontenele J, da Silva Souza H, Moreira R, Silva F, Ribeiro P, Soares Teles A. RG4Face: A serious game incorporating mime movement recognition for facial rehabilitation. Multimedia Tools and Applications 2024;84(26):31211 View
  13. Eckert M, Ostermann T, Ehlers J, Hohenberg G. Dementia and Video Games: Systematic and Bibliographic Review. Healthcare 2024;12(22):2310 View
  14. Chang C, Wei C, Lien W, Yang T, Liu B, Lin Y, Tan P, Lin Y. The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study. JMIR Serious Games 2025;13:e50669 View
  15. Wu X, Chen Y, Guo M. Game Design for Older Adults: A Bibliometric Review of Trends and Future Directions. International Journal of Human–Computer Interaction 2025:1 View
  16. Chang C, Wei C, Lien W, Lhotská L, Cernohorsky J, Lin Y. How does it affect the willingness to continue rehabilitation training? A usability evaluation of a multi-sensory rehabilitation interactive game system (MRIGS) for older adults with mild dementia. Computers in Biology and Medicine 2025;197:111020 View
  17. Schmidt S, Isbel S, John B, Subramanian R, D'Cunha N. Examining Technology Perspectives of Older Adults With Mild Cognitive Impairment: Scoping Review. JMIR Aging 2025;8:e78229 View
  18. Li H, Zhang W, Pan W, Chen H, Bu L. Can serious games truly stand the test of aging? An ANOVA and random forest study exploring the long-term effects of multimodal interaction on cognitive load in adaptive serious games. Interactive Learning Environments 2025:1 View

Books/Policy Documents

  1. Dou X, Yan L. HCI International 2024 – Late Breaking Papers. View
  2. Liou M, Lin Y, Lin Y, Ho G. Culture and Computing. View
  3. Wang W, Tan P, Wei C, Guan S, Lin Y. Culture and Computing. View
  4. Pan X, Lien W, Tsai M, Liu Y, Chang C, Liu B, Lin Y. Culture and Computing. View

Conference Proceedings

  1. Wei H, Wei C, Chang C, Lin Y. 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE). A Usability Evaluation of Utilizing Retro Game Design for Upper Limb Rehabilitation in Older Adults View
  2. Pan X, Liu Y, Liu B, Chen C, Lin Y. 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE). The Impact of Virtual Reality Experiences on the Quality of Life and Psychological Well-Being of the Elderly View
  3. Wang Y, Li Y, Zhang W, Guo X, Chen T. 2023 17th International Conference on Complex Medical Engineering (CME). Effects of Somatosensory Interactive Games on Cognitive Recovery in Patients with Post-Stroke Cognitive Impairment: A Pilot Intervention Study View