Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/38465, first published .
Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study

Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study

Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study

Journals

  1. Chang I, Yen C. Application of Somatosensory Computer Game for Nutrition Education in Preschool Children. Computers 2023;12(1):20 View
  2. Qiu J, Li Y, Liu H, Lin S, Pang L, Sun G, Song Y. Research on motion recognition based on multi-dimensional sensing data and deep learning algorithms. Mathematical Biosciences and Engineering 2023;20(8):14578 View
  3. Lyu Z. State-of-the-Art Human-Computer-Interaction in Metaverse. International Journal of Human–Computer Interaction 2024;40(21):6690 View
  4. Chang C, Lien W, Chiu T, Yang T, Wei C, Kuo Y, Yeh C, Liu B, Chen P, Lin Y. A novel smart somatosensory wearable assistive device for older adults’ home rehabilitation during the COVID-19 pandemic. Frontiers in Public Health 2023;11 View
  5. Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
  6. Yang Y, Wang K, Liu S, Liu H, Zhang T, Luo J. Exergames improve cognitive function in older adults and their possible mechanisms: A systematic review. Journal of Global Health 2023;13 View
  7. Dino M, Dion K, Abadir P, Budhathoki C, Huang C, Ong I, Balbin P, Himmelfarb C, Davidson P. Usability and acceptance as facilitators of behavioral intention to use a mixed reality exercise program in older adults: A structural equation model. Computers in Human Behavior: Artificial Humans 2024;2(1):100071 View
  8. Bressler M, Merk J, Gohlke T, Kayali F, Daigeler A, Kolbenschlag J, Prahm C. A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study. JMIR Serious Games 2024;12:e54193 View
  9. Wang X, Xu W, Fu J, Wang X. Somatosensory game intervention experience among prefrail older adults in the community: A qualitative study. Public Health Nursing 2024;41(5):1106 View
  10. Yu Y, Wang J, Xu J. Optimal dose and type of exercise to improve cognitive function in patients with mild cognitive impairment: a systematic review and network meta-analysis of RCTs. Frontiers in Psychiatry 2024;15 View
  11. Asghari Tavana A, Fateminia M, Khalili M. Exploring the Impact of Game Elements and Technological Platforms on Dementia Rehabilitation: A Scoping Review. International Journal of Human–Computer Interaction 2024:1 View
  12. Lima Sousa D, Teixeira S, E. Fontenele J, da Silva Souza H, Moreira R, Silva F, Ribeiro P, Soares Teles A. RG4Face: A serious game incorporating mime movement recognition for facial rehabilitation. Multimedia Tools and Applications 2024 View
  13. Eckert M, Ostermann T, Ehlers J, Hohenberg G. Dementia and Video Games: Systematic and Bibliographic Review. Healthcare 2024;12(22):2310 View

Books/Policy Documents

  1. Dou X, Yan L. HCI International 2024 – Late Breaking Papers. View