Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/38465, first published .
Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study

Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study

Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study

Journals

  1. Chang I, Yen C. Application of Somatosensory Computer Game for Nutrition Education in Preschool Children. Computers 2023;12(1):20 View
  2. Qiu J, Li Y, Liu H, Lin S, Pang L, Sun G, Song Y. Research on motion recognition based on multi-dimensional sensing data and deep learning algorithms. Mathematical Biosciences and Engineering 2023;20(8):14578 View
  3. Lyu Z. State-of-the-Art Human-Computer-Interaction in Metaverse. International Journal of Human–Computer Interaction 2023:1 View
  4. Chang C, Lien W, Chiu T, Yang T, Wei C, Kuo Y, Yeh C, Liu B, Chen P, Lin Y. A novel smart somatosensory wearable assistive device for older adults’ home rehabilitation during the COVID-19 pandemic. Frontiers in Public Health 2023;11 View
  5. Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
  6. Yang Y, Wang K, Liu S, Liu H, Zhang T, Luo J. Exergames improve cognitive function in older adults and their possible mechanisms: A systematic review. Journal of Global Health 2023;13 View
  7. Dino M, Dion K, Abadir P, Budhathoki C, Huang C, Ong I, Balbin P, Himmelfarb C, Davidson P. Usability and acceptance as facilitators of behavioral intention to use a mixed reality exercise program in older adults: A structural equation model. Computers in Human Behavior: Artificial Humans 2024;2(1):100071 View
  8. Bressler M, Merk J, Gohlke T, Kayali F, Daigeler A, Kolbenschlag J, Prahm C. A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study (Preprint). JMIR Serious Games 2023 View
  9. Wang X, Xu W, Fu J, Wang X. Somatosensory game intervention experience among prefrail older adults in the community: A qualitative study. Public Health Nursing 2024 View