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Published on in Vol 10, No 4 (2022): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/38192, first published .
Man exercising on an Expresso recumbent bike with virtual reality game on screen.

Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint

Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint

Authors of this article:

Jean-Jacques Temprado1 Author Orcid Image ;   Marta Maria Torre1 Author Orcid Image

Journals

  1. Gallou-Guyot M, Mandigout S, Marie R, Robin L, Daviet J, Perrochon A. Feasibility and potential cognitive impact of a cognitive-motor dual-task training program using a custom exergame in older adults: A pilot study. Frontiers in Aging Neuroscience 2023;15 View
  2. Manser P, Herold F, de Bruin E. Components of effective exergame-based training to improve cognitive functioning in middle-aged to older adults – A systematic review and meta-analysis. Ageing Research Reviews 2024;99:102385 View
  3. Ni J, Zhang R, Cao X, Li X. A meta-analytic study of complex exercise interventions for cognitive performance in older adults. Archives of Gerontology and Geriatrics 2025;130:105725 View
  4. Alhasan H, Alshehri M. Gaming Against Frailty: Effects of Virtual Reality-Based Training on Postural Control, Mobility, and Fear of Falling Among Frail Older Adults. Journal of Clinical Medicine 2025;14(15):5531 View
  5. Yang X, Li S, Xu L, Guo G, Song X, Ni Y, Ren C, Shi M, Sun Y. Effects of a Comprehensive Intervention Program of Static-Dynamic Balance Training Combined with Reminiscence Therapy on the Level of Healthy Aging Among Older Adults in a Rural Community: A Randomized Controlled Trial. Clinical Interventions in Aging 2025;Volume 20:1381 View