Published on in Vol 10, No 4 (2022): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/38703, first published .
Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study

Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study

Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study

Journals

  1. Medeiros C, Santos J, Restrepo D, Araújo Farias L, Pacheco T, Cavalcanti F. Usability of exergames as a home-based balance training tool for older adults: protocol for a systematic review. BMJ Open 2023;13(4):e069567 View
  2. Marques L, Uchida P, Aguiar F, Kadri G, Santos R, Barbosa S. Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review. Frontiers in Psychiatry 2023;14 View
  3. Khalid U, Naeem M, Stasolla F, Syed M, Abbas M, Coronato A. Impact of AI-Powered Solutions in Rehabilitation Process: Recent Improvements and Future Trends. International Journal of General Medicine 2024;Volume 17:943 View
  4. Melmer A, Martin‐Niedecken A, Wehrli W, Lüchinger P, Riederer Y, Scott S, Pickles J, Niedecken S, Flagmeier D, Villiger S, Jurt R, Kind N, Witthauer L, Schättin A, Stettler C. Effects of home‐based exergaming on cardio‐metabolic and cognitive health in physically inactive individuals. Diabetes, Obesity and Metabolism 2024;26(6):2267 View
  5. Wang Z, Deng R. Research on the continued intention to use fitness games based on user experience. Kybernetes 2025;54(9):4549 View
  6. Tuan S, Chang L, Sun S, Li C, Chen G, Tsai Y. Assessing the Clinical Effectiveness of an Exergame-Based Exercise Training Program Using Ring Fit Adventure to Prevent and Postpone Frailty and Sarcopenia Among Older Adults in Rural Long-Term Care Facilities: Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e59468 View
  7. Fischetti F, Pepe I, Greco G, Ranieri M, Poli L, Cataldi S, Vimercati L. Ten-Minute Physical Activity Breaks Improve Attention and Executive Functions in Healthcare Workers. Journal of Functional Morphology and Kinesiology 2024;9(2):102 View
  8. Medeiros C, Farias L, Santana M, Pacheco T, Dantas R, Cavalcanti F, Akaras E. A systematic review of exergame usability as home-based balance training tool for older adults usability of exergames as home-based balance training. PLOS ONE 2024;19(8):e0306816 View
  9. Tajdari M, Forsyth J, Lim S. Sensitivity to Vibrotactile Stimulation in the Hand and Wrist: Effects of Motion, Temporal Patterns, and Biological Sex. Human Factors: The Journal of the Human Factors and Ergonomics Society 2025;67(4):331 View
  10. Alouthah M, Alshammari M, Alsaadi H, Alshammari S, Alonayzan H, Alenezi T, Alotaibi M, Alghanim H, Alharbi T, Albarrak O, Alshammari M, Altheyab S, Almutrfy M, Alharbi M, Alharbi S. Advanced technologies in rehabilitation programs: Role of AI in diagnosis-an updated review. International journal of health sciences 2024;8(S1):1588 View
  11. Li A, Qiang W, Li J, Geng Y, Qiang Y, Zhao J. Retracted: Evaluating the Clinical Efficacy of an Exergame-Based Training Program for Enhancing Physical and Cognitive Functions in Older Adults With Mild Cognitive Impairment and Dementia Residing in Rural Long-Term Care Facilities: Randomized Controlled Trial. Journal of Medical Internet Research 2025;27:e69109 View
  12. Oliveira W, Hamari J. Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda. International Journal of Human–Computer Interaction 2025;41(20):13113 View
  13. Huang W, Du Y, Cherng R. Feasibility study of kinect home-based aerobic exercise assessment for pre-frail community-dwelling older adults. Journal of Medical and Biological Engineering 2025;45(3):407 View
  14. Zhao J, Zhu D, Xia Y, Zhu Z, Yu J. Development and Evaluation of a Monocular-Camera-Based Mobile Exergame for At-Home Intervention in Individuals at High Risk of Type 2 Diabetes: A Randomized Controlled Trial (Preprint). JMIR Serious Games 2025 View
  15. Haas M, Wild L, Schneeberger L, Graf E, Martin-Niedecken A. Exploring Mixed-Reality Exergames for Sports Rehabilitation: Design Insights and Evaluation Findings. JMIR Serious Games 2025;13:e68431 View
  16. Ramasamy P, Palani P, Renganathan G, Shimatani K, Thondiyath A, Kurita Y. A Preliminary Data-Driven Approach for Classifying Knee Instability During Subject-Specific Exercise-Based Game with Squat Motions. Sensors 2025;25(19):6074 View
  17. Enea C, Gréau-Marias M, De Bisschop C, Popa-Bobescu O, Delpech N. Handgrip exercise: An innovative non-pharmacological strategy for chronic hypertension in pregnancy. Medical Hypotheses 2025;204:111790 View

Books/Policy Documents

  1. Devi B, Neela V, Ashwitha A, Reddy C, Balaji P, Sudhakara M. Predictive Algorithms for Rehabilitation and Assistive Systems. View

Conference Proceedings

  1. Pereira M, Vieira D, Ferreira D, Calhau P, Menezes P. 2023 International Conference on Graphics and Interaction (ICGI). UCInvaders: Reusing a Game to Promote Physical Activity Among College Students View
  2. Li Z, Lai Y, Lin C, Chou C, Han P. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Visualizing Exercise Data from Combat Exergame for Exploring the Insight from Personal Informatics with Large Language Models View