Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/37105, first published .
Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study

Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study

Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study

Journals

  1. Cheng C, Ebrahimi O. Gamification: a Novel Approach to Mental Health Promotion. Current Psychiatry Reports 2023;25(11):577 View
  2. Li N, Wang B, Li Y, Pang H, Han X. RETRACTED ARTICLE: Beyond the Swipe: Investigating the Interplay of Technology, Media, and Human Behavior in Digital Romance. Journal of the Knowledge Economy 2024;16(2):6124 View
  3. Wang Y, Zhou C, Qian X, Zhao Y, Gao L, Xu W. Learned helplessness among vocational nursing students: current status and influencing factors. BMC Medical Education 2025;25(1) View

Books/Policy Documents

  1. Cho C, Lee H, Kim Y. Recent Advances and Challenges in the Treatment of Major Depressive Disorder. View

Conference Proceedings

  1. Pratama G, Soeparno H, Arifin Y, Gaol F. 2024 6th International Conference on Cybernetics and Intelligent System (ICORIS). Towards the Fun Therapy on People with Mental Disorder - Analysis on Serious Game for Mental Therapy View
  2. Abdul Aziz N, Ibrahim R, Abdullah F. 2024 International Conference on Computing Innovation, Intelligence, Technologies and Education (CIITE). Review of Game Features to Develop a Serious Game Model for Mental Health Awareness View