Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/37105, first published .
Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study

Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study

Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study

Journals

  1. Cheng C, Ebrahimi O. Gamification: a Novel Approach to Mental Health Promotion. Current Psychiatry Reports 2023;25(11):577 View
  2. Li N, Wang B, Li Y, Pang H, Han X. Beyond the Swipe: Investigating the Interplay of Technology, Media, and Human Behavior in Digital Romance. Journal of the Knowledge Economy 2024 View

Books/Policy Documents

  1. Cho C, Lee H, Kim Y. Recent Advances and Challenges in the Treatment of Major Depressive Disorder. View