Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/38484, first published .
Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study

Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study

Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study

Journals

  1. Mendonca C, Malone L, Mohanraj S, Thirumalai M. The Usability of a Touchpad Active Video Game Controller for Individuals With Impaired Mobility: Observational Study. JMIR Rehabilitation and Assistive Technologies 2023;10:e41993 View
  2. Berglund A, Orädd H. Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: Quasi-Experimental Study. JMIR Serious Games 2024;12:e55905 View
  3. Cesario L, Pasin M, Desideri L. Assistive technology for commercial video games: A scoping review of available evidence. Technology and Disability 2025;37(3):237 View
  4. Mendonca C, Mohanraj S, Rogers R, Malone L, Thirumalai M, Rimmer J, Brown D. An 8-Week Virtual Exercise Environment Intervention for People Post-Stroke: A Longitudinal Mixed Methods Single Case Study. INQUIRY: The Journal of Health Care Organization, Provision, and Financing 2025;62 View

Conference Proceedings

  1. Joypriyanka M, Surendran R. 2023 2nd International Conference on Applied Artificial Intelligence and Computing (ICAAIC). Priority Experience Replay DQN for Training an Agent in Virtual Reality Game for Kids with Paraplegia View
  2. M J, R S. 2023 8th International Conference on Communication and Electronics Systems (ICCES). VR-Game for Kids with Paraplegia using AI Agent Trained with PQR-DQN Techinique as Opponent View
  3. Ishac K, Bourahmoune K. Proceedings of the 35th Australian Computer-Human Interaction Conference. LifeChair-X Posture Based Gaming using an IoT Cushion and Serious Game for Workplace Wellness View