Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/39019, first published .
The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review

The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review

The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review

Journals

  1. Anderson T, Prue G, McDowell G, Stark P, Brown Wilson C, Graham Wisener L, Kerr H, Caughers G, Rogers K, Cook L, Craig S, Alanazi A, Mitchell G. Co-design and evaluation of a digital serious game to promote public awareness about pancreatic cancer. BMC Public Health 2024;24(1) View
  2. Lopez-Barreiro J, Alvarez-Sabucedo L, Garcia-Soidan J, Santos-Gago J. Towards a Blockchain Hybrid Platform for Gamification of Healthy Habits: Implementation and Usability Validation. Applied System Innovation 2024;7(4):60 View
  3. De Micco F, Tambone V, Frati P, Cingolani M, Scendoni R. Disability 4.0: bioethical considerations on the use of embodied artificial intelligence. Frontiers in Medicine 2024;11 View
  4. De Micco F, Grassi S, Tomassini L, Di Palma G, Ricchezze G, Scendoni R. Robotics and AI into healthcare from the perspective of European regulation: who is responsible for medical malpractice?. Frontiers in Medicine 2024;11 View
  5. Ciatto L, Dauccio B, Tavilla G, Bartolomeo S, Lo Buono V, De Cola M, Quartarone A, Pastura C, Cellini R, Bonanno M, Calabrò R. Improving manual dexterity using ergonomic wearable glove in patients with multiple sclerosis: A quasi-randomized clinical trial. Multiple Sclerosis and Related Disorders 2024;92:105938 View