Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/39019, first published
.

Journals
- Anderson T, Prue G, McDowell G, Stark P, Brown Wilson C, Graham Wisener L, Kerr H, Caughers G, Rogers K, Cook L, Craig S, Alanazi A, Mitchell G. Co-design and evaluation of a digital serious game to promote public awareness about pancreatic cancer. BMC Public Health 2024;24(1) View
- Lopez-Barreiro J, Alvarez-Sabucedo L, Garcia-Soidan J, Santos-Gago J. Towards a Blockchain Hybrid Platform for Gamification of Healthy Habits: Implementation and Usability Validation. Applied System Innovation 2024;7(4):60 View
- De Micco F, Tambone V, Frati P, Cingolani M, Scendoni R. Disability 4.0: bioethical considerations on the use of embodied artificial intelligence. Frontiers in Medicine 2024;11 View
- De Micco F, Grassi S, Tomassini L, Di Palma G, Ricchezze G, Scendoni R. Robotics and AI into healthcare from the perspective of European regulation: who is responsible for medical malpractice?. Frontiers in Medicine 2024;11 View
- Ciatto L, Dauccio B, Tavilla G, Bartolomeo S, Lo Buono V, De Cola M, Quartarone A, Pastura C, Cellini R, Bonanno M, Calabrò R. Improving manual dexterity using ergonomic wearable glove in patients with multiple sclerosis: A quasi-randomized clinical trial. Multiple Sclerosis and Related Disorders 2024;92:105938 View
- Shakoor A, Mohansingh C, van der Boon R, Brugts J, Schaap J. Gamification and its Potential for Better Engagement in the Management of Heart Failure or Quality of Care Registries: A Viewpoint. Current Heart Failure Reports 2025;22(1) View
- Zare L, Dehghan nayeri N, Bahramnezhad F, Rasti A. Impact of family-oriented gamification on self-management of people with multiple sclerosis: a mixed-methods study protocol. BMJ Open 2025;15(3):e093232 View
- Carneiro de Souza A, Costa Pereira Rodrigues V, Borges de Sousa Magalhães B, Monti Fonseca L, Avendaño Vásquez C, Fernandes R, Teixeira Palombo C, Orthiz Whitaker M, Oliveira Santos C, Lima Brito M, Carneiro Oliveira M. Technologies for teaching the removal of foreign body airway obstruction in children: a scoping review. Salud, Ciencia y Tecnología 2025;5:1528 View
- Stiver M, Naveed A, Chilton J, Moyes S. Gamifying anatomy outreach: An underexplored opportunity. Anatomical Sciences Education 2025 View
- Yoon S, Lau R, Kwan Y, Liu H, Sahrin R, Phang J, Zhang Y, Graves N, Low L. Acceptability of an AI-enabled family module in a mobile app for enhanced diabetes management: Patient and family perspectives. DIGITAL HEALTH 2025;11 View
- Huang X, Jiang Z, Dai Y, Liu Y, Dai Z, Wang J, Chen L, Wang Z, Wu W, Huang L. Effect of Gamification on Improved Adherence to Inhaled Medications in Chronic Obstructive Pulmonary Disease: Randomized Controlled Trial. Journal of Medical Internet Research 2025;27:e65309 View
Books/Policy Documents
- Tan C, Wong B, Campbell A. Digital Healthcare, Digital Transformation and Citizen Empowerment in Asia-Pacific and Europe for a Healthier Society. View
- Naik D, Pokharkar P, Patil R, Pitre A. Modern Digital Approaches to Care Technologies for Individuals With Disabilities. View
- Szymanski M, Van Houdt L, De Croon R, Verbert K, Abeele V. Pervasive Computing Technologies for Healthcare. View
- Cefaloni F, Passantino L, Di Stasio M, Bonini M. Digital Allergology. View