Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/41638, first published
.
![Gamifying Cognitive Behavioral Therapy Techniques on Smartphones for Bangkok’s Millennials With Depressive Symptoms: Interdisciplinary Game Development Gamifying Cognitive Behavioral Therapy Techniques on Smartphones for Bangkok’s Millennials With Depressive Symptoms: Interdisciplinary Game Development](https://asset.jmir.pub/assets/64104d1c4a53dd3011be2ab9ce19106b.png 480w,https://asset.jmir.pub/assets/64104d1c4a53dd3011be2ab9ce19106b.png 960w,https://asset.jmir.pub/assets/64104d1c4a53dd3011be2ab9ce19106b.png 1920w,https://asset.jmir.pub/assets/64104d1c4a53dd3011be2ab9ce19106b.png 2500w)
1 Doctor of Philosophy Program in Design Arts (International Program), Faculty of Decorative Arts, Silpakorn University, Bangkok, Thailand
2 Department of Game Design, New York University, New York, NY, United States