Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/41638, first published
.
![Gamifying Cognitive Behavioral Therapy Techniques on Smartphones for Bangkok’s Millennials With Depressive Symptoms: Interdisciplinary Game Development Gamifying Cognitive Behavioral Therapy Techniques on Smartphones for Bangkok’s Millennials With Depressive Symptoms: Interdisciplinary Game Development](https://asset.jmir.pub/assets/64104d1c4a53dd3011be2ab9ce19106b.png 480w,https://asset.jmir.pub/assets/64104d1c4a53dd3011be2ab9ce19106b.png 960w,https://asset.jmir.pub/assets/64104d1c4a53dd3011be2ab9ce19106b.png 1920w,https://asset.jmir.pub/assets/64104d1c4a53dd3011be2ab9ce19106b.png 2500w)
Journals
- Freire-Palacios V, Jaramillo-Galarza K, Quito-Calle J, Orozco-Cantos L. La inteligencia artificial en la gamificación para promover la salud mental de los estudiantes universitarios: una revisión de alcance. Salud, Ciencia y Tecnología 2023;3:639 View
- Tan Y, Wang J, Chen H, Yang M, Zhu N, Yuan Y. Exploring the cultivation of psychological resilience in medical students from the perspective of doctor–patient relationship. Medical Teacher 2023:1 View
- Sriwatanathamma P, Sirivesmas V, Simatrang S, Bhowmik N. Developing a Framework for Interactions in CBT-Based Serious Games on Smartphones. International Journal of Gaming and Computer-Mediated Simulations 2024;16(1):1 View