Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/42697, first published .
Effects of Commercial Exergames and Conventional Exercises on Improving Executive Functions in Children and Adolescents: Meta-Analysis of Randomized Controlled Trials

Effects of Commercial Exergames and Conventional Exercises on Improving Executive Functions in Children and Adolescents: Meta-Analysis of Randomized Controlled Trials

Effects of Commercial Exergames and Conventional Exercises on Improving Executive Functions in Children and Adolescents: Meta-Analysis of Randomized Controlled Trials

Journals

  1. Kou R, Zhang Z, Zhu F, Tang Y, Li Z, Nugrahani A. Effects of Exergaming on executive function and motor ability in children: A systematic review and meta-analysis. PLOS ONE 2024;19(9):e0309462 View
  2. Liamruk P, Onwong N, Amornrat K, Arayapipatkul A, Sipiyaruk K. Development and evaluation of an augmented reality serious game to enhance 21st century skills in cultural tourism. Scientific Reports 2025;15(1) View
  3. Ding X, Wu J. The Impact of Actigaming on Emotional Attentional Biases in College Students: An Exploratory Crossover Trial. Brain Sciences 2026;16(2):170 View
  4. Amaya M, Gacharna G, Carvajal A, Hernandez Rincon E. Virtual reality and active video games (exergames) to promote physical activity in children and adolescents: a scoping review and future perspectives. Journal of Public Health 2026 View
  5. Gao M, Ren J, Kaulie A, Wang Q, Gao G. Effects of video game-based interventions on executive functions and motor skills in children and adolescents with neurodevelopmental disorders: a systematic review and meta-analysis. Frontiers in Rehabilitation Sciences 2026;7 View