Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/42944, first published
.

Journals
- Guede-Rojas F, Andrades-Torres B, Aedo-Díaz N, González-Koppen C, Muñoz-Fuentes M, Enríquez-Enríquez D, Carvajal-Parodi C, Mendoza C, Alvarez C, Fuentes-Contreras J. Effects of exergames on rehabilitation outcomes in patients with osteoarthritis. A systematic review. Disability and Rehabilitation 2025;47(5):1100 View
- Dereje D, Lamba D, Abessa T, Kenea C, Ramari C, Osama M, Kossi O, Boma P, Panda J, Kushnir A, Mourad J, Mapinduzi J, Fourtassi M, Daniels K, Deutsch J, Bonnechère B. Unlocking the potential of serious games for rehabilitation in low and middle-income countries: addressing potential and current limitations. Frontiers in Digital Health 2025;7 View
- Guede-Rojas F, Mendoza C, Rodríguez-Lagos L, Soto-Martínez A, Ulloa-Díaz D, Jorquera-Aguilera C, Carvajal-Parodi C. Effects of Non-Immersive Virtual Reality Exercise on Self-Reported Pain and Mechanical Hyperalgesia in Older Adults with Knee and Hip Osteoarthritis: A Secondary Analysis of a Randomized Controlled Trial. Medicina 2025;61(7):1122 View
- Kalikanov S, Baizhanova A, Tungushpayev M, Viderman D. Virtual reality for the management of musculoskeletal pain: an umbrella review. Frontiers in Medicine 2025;12 View
- Alhasan H, Alandijani E, Bahamdan L, Khudary G, Aburaya Y, Awali A, Alshehri M. Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis. JMIR Serious Games 2025;13:e67146 View
- Santos I, Ferreira M, Fernandes C. Technological resources in the rehabilitation of adult burn patients: A scoping review. Burns 2025;51(7):107612 View
- Kushnir A, Kachmar O, Bonnechère B. Feasibility and Perceptions of Telerehabilitation Using Serious Games for Children with Disabilities in War-Affected Ukraine. Applied Sciences 2025;15(15):8526 View
- Alotibi F, Mohammed W, Hendrick P, Moffatt F. Virtual Reality for Patients With Chronic Musculoskeletal Pain and Disability: An Umbrella Review of Systematic Reviews. Health Science Reports 2025;8(8) View
- Zhao F, Zhao S, Fang X. A Bibliometric Analysis of Late HCI Research in Games. International Journal of Human–Computer Interaction 2025:1 View
- Ngo J, Hoe S, Rosly M. Systematic Review and Meta-Analysis: The Effect of Virtual Reality Gaming or Exergaming on Overall Recovery of Individuals With Musculoskeletal Injuries Involving the Upper Extremities. IEEE Transactions on Games 2025;17(3):582 View
Conference Proceedings
- Karaosmanoglu S, Cmentowski S, Nacke L, Steinicke F. Proceedings of the CHI Conference on Human Factors in Computing Systems. Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape View
