Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/44132, first published .
Effectiveness of Digital Health Interventions Containing Game Components for the Self-management of Type 2 Diabetes: Systematic Review

Effectiveness of Digital Health Interventions Containing Game Components for the Self-management of Type 2 Diabetes: Systematic Review

Effectiveness of Digital Health Interventions Containing Game Components for the Self-management of Type 2 Diabetes: Systematic Review

Journals

  1. Liu M, Guan X, Guo X, He Y, Liu Z, Ni S, Wu Y. Impact of Serious Games on Body Composition, Physical Activity, and Dietary Change in Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Nutrients 2024;16(9):1290 View
  2. Espinoza Chamorro R, Santos L, Mori Y, Liu C, Yamamoto G, Kuroda T. Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility Study. JMIR Human Factors 2024;11:e50086 View
  3. Reinders E, de Vries R, Wouters – van Poppel P, Van Riel N, Haak H. Serious digital games for diabetes Mellitus: A scoping review of its current State, Accessibility, and functionality for patients and healthcare providers. Diabetes Research and Clinical Practice 2024;216:111833 View
  4. Savic N, Petry H, de Bruin E, Lehmann R, Eggenberger P, Adcock M, Hirschmann R, Knols R. Feasibility of an exergaming training program in type 2 diabetes mellitus: A mixed method study. DIGITAL HEALTH 2024;10 View