Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/44132, first published
.
![Effectiveness of Digital Health Interventions Containing Game Components for the Self-management of Type 2 Diabetes: Systematic Review Effectiveness of Digital Health Interventions Containing Game Components for the Self-management of Type 2 Diabetes: Systematic Review](https://asset.jmir.pub/assets/02ebfbd14ff2b29752b326ead486db84.png 480w,https://asset.jmir.pub/assets/02ebfbd14ff2b29752b326ead486db84.png 960w,https://asset.jmir.pub/assets/02ebfbd14ff2b29752b326ead486db84.png 1920w,https://asset.jmir.pub/assets/02ebfbd14ff2b29752b326ead486db84.png 2500w)
Journals
- Liu M, Guan X, Guo X, He Y, Liu Z, Ni S, Wu Y. Impact of Serious Games on Body Composition, Physical Activity, and Dietary Change in Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Nutrients 2024;16(9):1290 View
- Espinoza Chamorro R, Santos L, Mori Y, Liu C, Yamamoto G, Kuroda T. Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility Study. JMIR Human Factors 2024;11:e50086 View