Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/46912, first published .
A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study

A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study

A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study

Journals

  1. Spahl W, Motta V, Woodcock K, Rubeis G. Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation. JMIR Serious Games 2024;12:e64488 View
  2. Lee S, Kim J, Bockhold S, Lee J, Chun J, Yu M. Game-Based Digital Interventions for Enhancing Positive Development and Addressing Substance Use in Adolescents: A Systematic Review. Children 2024;11(12):1554 View
  3. Onigu-Otite E, Shenoi N, Moukaddam N, Shah A. The Opioid Crisis, Impact on Children, and Mitigation Strategies. Adolescent Psychiatry 2025;15(1):5 View