Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/46912, first published .
A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study

A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study

A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study

Journals

  1. Spahl W, Motta V, Woodcock K, Rubeis G. Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation. JMIR Serious Games 2024;12:e64488 View
  2. Lee S, Kim J, Bockhold S, Lee J, Chun J, Yu M. Game-Based Digital Interventions for Enhancing Positive Development and Addressing Substance Use in Adolescents: A Systematic Review. Children 2024;11(12):1554 View
  3. Onigu-Otite E, Shenoi N, Moukaddam N, Shah A. The Opioid Crisis, Impact on Children, and Mitigation Strategies. Adolescent Psychiatry 2025;15(1):5 View
  4. Abraham O, Nadi S, Hurst I. Adolescents’ and Parents’ Perspectives on Using the MedSMARxT Families Intervention in Emergency Departments for Opioid Medication Safety Education: Mixed Methods Study. JMIR Serious Games 2025;13:e68814 View
  5. Saxon A, Olfson M, Hsiao R, Hasin D. Promising Opportunities to Intervene on Adolescent Substance Use. American Journal of Psychiatry 2025;182(7):596 View
  6. Tse V, Guiterrez M, Townley J, Romano J, Pearl J, Chacaltana G, Players E, Das R, Sanford J, Stone M. OpenASO: RNA Rescue—designing splice-modulating antisense oligonucleotides through community science. RNA 2025;31(8):1091 View
  7. Boomer T, Hoerner L, Larkin K, Maciejewski K, Kyriakides T, Fiellin L. A videogame for perceived risk of harm from opioid misuse in adolescents: a randomized controlled trial. Nature Health 2025 View