Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/34535, first published .
A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study

A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study

A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study

Journals

  1. Felnhofer A, Goinska K, Hattinger J, Kamper A, Lenz A, Hlavacs H, Kothgassner O. Virtual reality versus 2D biofeedback for children and adolescents with stress related disorders: a randomized controlled trial. Virtual Reality 2025;29(2) View
  2. Rubio-López A, García Carmona R, Zarandieta Román L, Rubio Navas A, González-Pinto A, Cardinal-Fernández P. Measuring Stress and Perceptions for a Virtual Reality–Based Pericardiocentesis Procedure Simulation for Medical Training: Usability Study. JMIR Serious Games 2025;13:e68515 View
  3. Graham W, Drinkwater R, Kelson J, Kabir M. Self-guided virtual reality therapy for anxiety: A systematic review. International Journal of Medical Informatics 2025;200:105902 View
  4. Lopes I, Simões de Almeida R, Veloso Gomes P, Marques A. A Gamified Virtual Reality Exposure Therapy for Individuals with Arachnophobia: A Pilot Study. Virtual Worlds 2025;4(2):15 View

Conference Proceedings

  1. Silva F, Luz J, Cruz B, Torquato L. Anais do XXIV Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2025). Realidade Virtual no Tratamento de Fobias: Uma Revisão Sistemática View