Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/47513, first published .
Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study

Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study

Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study

Journals

  1. Rodríguez-Rivas M, Valdebenito S, Benavente M, Alfaro J, Villacura P, Chuecas J, Ditzel L, Galdames A. Technology-Based Interventions for Promoting Well-Being in Childhood and Adolescence: A Systematic Review and Meta-Analysis. Psicothema 2025;37(2):61 View
  2. Haupt A, Eckardt A. Spielerisch Gefühle erkunden – Entwicklung eines Kartenspiels. ergopraxis 2025;18(07/08):52 View

Conference Proceedings

  1. Xu Q, Hu R, Yuan Y, Deng Y, Xiong T, Xu S, Liu G. Companion Publication of the 2025 Conference on Computer-Supported Cooperative Work and Social Computing. "You Need to Know What I Can Do": Revealing Sighted People's Workplace Bias Toward the Visually Impaired and Exploring Intervention Through Serious Games View