Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/47600, first published .
Addressing Data Absenteeism and Technology Chauvinism in the Use of Gamified Wearable Gloves Among Older Adults: Moderated Usability Study

Addressing Data Absenteeism and Technology Chauvinism in the Use of Gamified Wearable Gloves Among Older Adults: Moderated Usability Study

Addressing Data Absenteeism and Technology Chauvinism in the Use of Gamified Wearable Gloves Among Older Adults: Moderated Usability Study

Journals

  1. Zhang D, Tao X. How do technology and gamification influence continued usage intention of AI-based wearable devices? Evidence from SEM-ANN. Asia Pacific Journal of Marketing and Logistics 2025:1 View
  2. Fan S, Tan X, Zheng H, Cui Y, Du X, Huang B, Ren J, Ye X, Fang W. Comparing the Effects of AI-Assisted and Traditional Exercise on Physical Health Outcomes in Older Adults: A Systematic Review and Meta-Analysis. Healthcare 2025;13(23):2999 View