Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/50282, first published
.

Journals
- Romero-Ayuso D, del Pino-González A, Torres-Jiménez A, Juan-González J, Celdrán F, Franchella M, Ortega-López N, Triviño-Juárez J, Garach-Gómez A, Arrabal-Fernández L, Medina-Martínez I, González P. Enhancing Ecological Validity: Virtual Reality Assessment of Executive Functioning in Children and Adolescents with ADHD. Children 2024;11(8):986 View
- Sabermahani F, Almasi-Dooghaee M, Sheikhtaheri A. Effectiveness of Serious Games in Evaluating Cognitive Status of the Elderly: A Systematic Review and Meta-Analysis. Games for Health Journal 2025;14(1):1 View
- Jespersen A, Lumbye A, Schandorff J, Damgaard V, Glenthøj L, Nordentoft M, Mikkelsen C, Didriksen M, Ostrowski S, Vinberg M, Wæhrens E, Miskowiak K. Cognition Assessment in Virtual Reality (CAVIR): Associations with neuropsychological performance and activities of daily living in patients with mood or psychosis spectrum disorders. Journal of Affective Disorders 2025;369:1053 View
- Horan W, Moore R, Belanger H, Harvey P. Utilizing Technology to Enhance the Ecological Validity of Cognitive and Functional Assessments in Schizophrenia: An Overview of the State-of-the-Art. Schizophrenia Bulletin Open 2024;5(1) View
- Vidacic M, Mlinaric Lesnik V, Politakis V, Podlesek A, Cizman Staba U. Preliminary validation of CCRacer serious game for assessing executive function after acquired brain injury. International Journal of Rehabilitation Research 2025;48(1):78 View
- Rebón-Ortiz F, Areces D, Saura-Carrasco M, Flores C, Rodríguez C, Díaz-Orueta U, Climent G, Chicchi Giglioli I. Nesplora Ice Cream test: a normative study of a virtual reality-based executive function assessment in adults. Frontiers in Psychology 2025;16 View
- Caporusso E, Melillo A, Perrottelli A, Giuliani L, Marzocchi F, Pezzella P, Giordano G. Current limitations in technology-based cognitive assessment for severe mental illnesses: a focus on feasibility, reliability, and ecological validity. Frontiers in Behavioral Neuroscience 2025;19 View
- Popova P, Khrulev A, Grigoryeva V, Sorokoumova S, Suvorova O. Executive functions: current concepts, clinical diagnosis, and future prospects. Neurology Bulletin 2025;LVII(2):170 View
- Kamal F, Segado M, Shaigetz V, Perron M, Lau B, Alain C, Choudhury N. Exploring working memory across aging using virtual reality. Virtual Reality 2025;29(3) View
- Djuric-Jocic D, Blazanin B, Dukanac V, Pavlovic V, Pavlicic N. National survey on the use of telepsychology in the work of psychologists in Serbia. Vojnosanitetski pregled 2025;82(7):439 View
- Gentile A, Alesi M. Immersive training programs for schoolchildren: a systematic review. Acta Psychologica 2025;260:105657 View
- Rocío R, Pilar F, Ana S, Marcos S, Miguel S, Laura A, Patricia M, Juan L, Pilar F. Comparative behavioural and neurofunctional analysis of executive functions in adults with obsessive-compulsive disorder and attention-deficit/hyperactivity disorder using a virtual reality task. Virtual Reality 2025;29(4) View
- Llana T, Garces-Arilla S, Garcia-Navarra S, Mendez-Lopez M, Juan M, Mendez M. Cybersickness and sense of presence as predictors of VR task performance in individuals with and without Post-COVID-19 condition. Virtual Reality 2025;29(4) View
- Gentile A, Lo Presti L, La Cascia M, Simonetti A, Bianco A, Alesi M, Chakraborty P. Virtual Reality Game Effect on Healthy Young Adults′ Executive Functions: A Pilot Study. Human Behavior and Emerging Technologies 2025;2025(1) View
- Đurić-Jočić D, Pavlović V, Đurđevka K. Virtual reality and assessment of neurocognitive functions. Engrami 2024;46(1):49 View
- 陈 宗. A Review of Research on Executive Function Components and Their Assessment Methods. Advances in Psychology 2025;15(12):195 View
- Qiao X, Tian S, Tang M, He S, Wang J, Fan L, Zhu Y, Zhang Z, Du S, Dong C, Chen Y, Liu X. Analysis of Spatiotemporal Features in Virtual Navigation Game Across Different Age Groups: Quantitative research (Preprint). JMIR Serious Games 2025 View
- Boynton H, Fontanese M, Barnett M. A Comparison of Virtual Reality and Traditional Measures of Memory in the Diagnostic Discriminability of Neurocognitive Disorders: A Virtual Kitchen Protocol Study. Assessment 2026 View
- Uimonen J, Merzon L, Villarreal S, Laari S, Arola A, Ijäs P, Hietanen M, Salmi J. Real-world virtual reality task with eye tracking for the detection of residual visuospatial attention deficits: a pilot study. Virtual Reality 2026;30(2) View
- Hill P, Ekstrom A. Toward embodied, ecological cognition with ambulatory virtual reality. Trends in Cognitive Sciences 2026 View
- Tyburski E, Zawadzka E, Bober A, Karabanowicz E, Podwalski P, Samochowiec J, Michalczyk A, Mueller S, Szelepajło M, Misiak B, Folkierska-Żukowska M, Mak M, Harciarek M, Wietrzyński K, Jansari A. Executive functioning in schizophrenia using a novel virtual reality-simulated workplace: validity, test-retest reliability, and links to competitive employment. Scientific Reports 2026 View
Books/Policy Documents
Conference Proceedings
- Hu Y, Tian Z, Lyu Y, Tian F. 2025 8th International Conference on Computer Information Science and Application Technology (CISAT). An Optimized Multimodal Feedback System for VR Skill Training Based on ST-GCN and WaveNet View
- Montelaghi A, Duina M, Mule A, Carraro A. 2025 IEEE International Workshop on Sport, Technology and Research (STAR). Motor and Cognitive Load Effects on Attention in School-Aged Children: a Dual-Task Study Using Digital Assessment View
