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Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/52153, first published .
Man in VR headset practicing martial arts in a dark room with bright lighting

Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications

Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications

Journals

  1. Manser P, de Bruin E, Temprado J, Bherer L, Herold F. Beyond “just” fun: The role of exergames in advancing health promotion and disease prevention. Neuroscience & Biobehavioral Reviews 2025;176:106260 View
  2. Zhao J, Zhu D, Wang Y, Xia Y, Zhu Z, Yu J. Development and Evaluation of a Monocular Camera–Based Mobile Exergame for at-Home Intervention in Individuals at High Risk of Type 2 Diabetes: Randomized Controlled Trial. JMIR Serious Games 2025;13:e75823 View
  3. Huang S, Fan C, Nisrina D, Lin T, Huang W. A Novel Gamified Exercise Program Incorporating Stampede Training for Enhancing Functional Fitness, Physical Activity Levels, and Quality of Life in Community-Dwelling Older Adults: Randomized Parallel Exploratory Trial. JMIR Serious Games 2025;13:e73474 View
  4. Gao M, Ren J, Kaulie A, Wang Q, Gao G. Effects of video game-based interventions on executive functions and motor skills in children and adolescents with neurodevelopmental disorders: a systematic review and meta-analysis. Frontiers in Rehabilitation Sciences 2026;7 View

Conference Proceedings

  1. Dyah Ayuningtias R, Permanasari A, Hartanto R. 2025 IEEE International Conference on Communication, Networks and Satellite (COMNETSAT). Comparative Study of CNN, LSTM, and GRU for Sentiment Analysis of Exergame Reviews View
  2. Smith I, Scheme E, Bateman S. Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems. Comparing Scoring Mechanics for Encouraging Technique Adoption in a Sport Training Game View
  3. Saharan A, Kabra G, Balodi A. 2026 13th International Conference on Computing for Sustainable Global Development (INDIACom). An Analysis of Gaming Devices Adoption among Adults using a Topic Modelling Approach View